; ; Events text for X-COM Scenario ; Copyright(c) 1997, MicroProse Studios Inc. ; ; @BEGINEVENTS @IF SCENARIOLOADED @THEN PLAYCDTRACK 24 DONTPLAYWONDERS @ENDIF @IF NOSCHISM defender=anybody @THEN @ENDIF @IF NEGOTIATION talker=X-COM Squad talkertype=HumanOrComputer listener=Aliens listenertype=HumanOrComputer @THEN @ENDIF @IF NEGOTIATION talker=Aliens talkertype=HumanOrComputer listener=X-COM Squad listenertype=HumanOrComputer @THEN @ENDIF @IF TURN turn=1 @THEN TEXT ^^Scouts have reported movement just out of range. ^^Stay together and don't show fear! ENDTEXT PLAYWAVEFILE custom4.wav @ENDIF @IF TURN turn=17 @THEN TEXT ^ Be sure to protect the landing zone. If any other ships make it into orbit intact, they're going to beam down to the planet at that location. If you don't occupy that landing zone when their window of opportunity arises to beam down, then no additional forces will land. ENDTEXT @ENDIF @IF turn=20 @THEN TEXT ^^Reinforcements are here. Get them moving! ENDTEXT PLAYWAVEFILE rendez.wav @ENDIF @IF TURN turn=20 @THEN CREATEUNIT unit=Reinforcement owner=X-COM Squad veteran=no homecity=none locations 132,56 131,57 132,58 133,57 endlocations @ENDIF @IF TURN turn=20 @THEN CREATEUNIT unit=Alpha Squad owner=X-COM Squad veteran=no homecity=none locations 132,56 131,57 132,58 133,57 endlocations @ENDIF @IF TURN turn=20 @THEN CREATEUNIT unit=Heavy Section owner=X-COM Squad veteran=no homecity=none locations 132,56 131,57 132,58 133,57 endlocations @ENDIF @IF TURN turn=20 @THEN CREATEUNIT unit=Reinforcement owner=X-COM Squad veteran=no homecity=none locations 132,56 131,57 132,58 133,57 endlocations @ENDIF @IF TURN turn=20 @THEN CREATEUNIT unit=Reinforcement owner=X-COM Squad veteran=no homecity=none locations 132,56 131,57 132,58 133,57 endlocations @ENDIF @IF TURN turn=20 @THEN CREATEUNIT unit=B.A.U. owner=X-COM Squad veteran=no homecity=none locations 132,56 131,57 132,58 133,57 endlocations @ENDIF @IF TURN turn=20 @THEN CREATEUNIT unit=Alpha Squad owner=X-COM Squad veteran=no homecity=none locations 132,56 131,57 132,58 133,57 endlocations @ENDIF @IF CITYTAKEN city=The Judge attacker=Aliens defender=Anybody @THEN TEXT The Aliens have taken control of the Judge. We can only hope that she can still be retaken intact. ENDTEXT PLAYWAVEFILE custom4.wav @ENDIF @IF CITYTAKEN city=The Jury attacker=Aliens defender=Anybody @THEN TEXT The Aliens have taken control of the Jury. We must try our best to recapture her intact. ENDTEXT PLAYWAVEFILE custom4.wav @ENDIF @IF CITYTAKEN city=The Executioner attacker=Aliens defender=Anybody @THEN TEXT The Aliens have taken control of the Executioner. It's imperative to recapture her without causing critical damage to the ship itself. ENDTEXT PLAYWAVEFILE custom4.wav @ENDIF @IF CITYTAKEN city=The Judge attacker=X-COM Squad defender=Aliens @THEN TEXT We've retaken the Judge and she appears to still be operational! Let's not let her fall into enemy hands again. ENDTEXT @ENDIF @IF CITYTAKEN city=The Jury attacker=X-COM Squad defender=Aliens @THEN TEXT We've retaken the Jury and she's still operational! We can't afford to lose her again. ENDTEXT @ENDIF @IF CITYTAKEN city=The Executioner attacker=X-COM Squad defender=Aliens @THEN TEXT We've recaptured the Executioner and our initial inspection indicates that she is still operational. The Executioner must not be lost again. ENDTEXT @ENDIF @IF CITYTAKEN city=Sierra 1 attacker=X-COM Squad defender=Aliens @THEN TEXT We've captured an Alien Base! Sierra 1 is now under the control of X-COM soldiers. Be prepared to fight off any more resistance that might show up. ENDTEXT @ENDIF @IF CITYTAKEN city=Sierra 2 attacker=X-COM Squad defender=Aliens @THEN TEXT We've captured an Alien Base! Sierra 2 is now under the control of X-COM soldiers. Be prepared to fight off any more resistance that might show up. ENDTEXT @ENDIF @IF CITYTAKEN city=Sierra 3 attacker=X-COM Squad defender=Aliens @THEN TEXT We've captured an Alien Base! Sierra 3 is now under the control of X-COM soldiers. Be prepared to fight off any more resistance that might show up. ENDTEXT @ENDIF @IF CITYTAKEN city=Sierra 4 attacker=X-COM Squad defender=Aliens @THEN TEXT We've captured an Alien Base! Sierra 4 is now under the control of X-COM soldiers. Be prepared to fight off any more resistance that might show up. ENDTEXT @ENDIF @IF CITYTAKEN city=Sierra 5 attacker=X-COM Squad defender=Aliens @THEN TEXT We've captured an Alien Base! Sierra 5 is now under the control of X-COM soldiers. Be prepared to fight off any more resistance that might show up. ENDTEXT @ENDIF @IF CITYTAKEN city=Sierra 6 attacker=X-COM Squad defender=Aliens @THEN TEXT We've captured an Alien Base! Sierra 6 is now under the control of X-COM soldiers. Be prepared to fight off any more resistance that might show up. ENDTEXT @ENDIF @IF CITYTAKEN city=Sierra 7 attacker=X-COM Squad defender=Aliens @THEN TEXT We've captured an Alien Base! Sierra 7 is now under the control of X-COM soldiers. Be prepared to fight off any more resistance that might show up. ENDTEXT @ENDIF @IF CITYTAKEN city=The MotherLoad attacker=X-COM Squad defender=Aliens @THEN TEXT We've captured an Alien Base! The MotherLoad is now under the control of X-COM soldiers. Be prepared to fight off any more resistance that might show up. ENDTEXT @ENDIF @IF RANDOMTURN denominator=8 @THEN PLAYWAVEFILE pointeam.wav @ENDIF @IF RANDOMTURN denominator=4 @THEN PLAYWAVEFILE getem.wav @ENDIF @IF RANDOMTURN denominator=10 @THEN PLAYWAVEFILE rendez.wav @ENDIF @IF RANDOMTURN denominator=11 @THEN PLAYWAVEFILE largexpl.wav @ENDIF @IF RANDOMTURN denominator=2 @THEN PLAYCDTRACK 24 @ENDIF @ENDEVENTS