; ; CIVILIZATION GAME DATA ; Copyright (c) 1997 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 3 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 2 ; Monarchy pays support for all units past this 2 ; Communism pays support for all units past this 2 ; Fundamentalism pays support for all units past this 0 ; Communism is equivalent of this palace distance. 50 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 5 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Coaling Stations, 4,-2, Amp, nil, 3, 4 ; AFl 0 Prepare For Time Travel,6, 1, U1, X1, 0, 3 ; Alp Cruiser Design, 4, 1, Too, Cmp, 3, 0 ; Amp A Fantastic World, 4, 1, Hor, nil, 1, 3 ; Ast Compartmentalization,4,-1, AFl, nil, 2, 3 ; Ato Automobile, 4, 1, no, no, 3, 4 ; Aut Banking, 4, 1, Tra, Rep, 1, 1 ; Ban Bridge Building, 4, 0, nil, Cst, 0, 4 ; Bri Bronze Working, 6,-1, nil, nil, 0, 4 ; Bro Verify the Source of the Nile, 5, 0, Pot, nil, 0, 2 ; Cer Verify the Source of the Nile, 5, 0, Mas, nil, 0, 2 ; Che 10 Invasion From Mars, 4,-2, Feu, Hor, 1, 0 ; Chi Code of Laws, 4, 1, Alp, nil, 0, 2 ; CoL Combined Arms, 5,-1, no, no, 3, 0 ; CA Steam Turbine, 5,-1, RR, Exp, 2, 4 ; Cmb Communism, 5, 0, The, RR, 2, 2 ; Cmn Heavy Artillery, 4, 1, RR, Cor, 3, 4 ; Cmp Recoil Platform, 7,-1, Mob, nil, 2, 0 ; Csc Construction, 4, 0, Mys, Cur, 0, 4 ; Cst Rapid Loader, 4, 0, Csc, nil, 2, 1 ; Cor Currency, 4, 1, Bro, nil, 0, 1 ; Cur 20 Democracy, 5, 1, Ban, Uni, 2, 2 ; Dem Economics, 4, 1, Uni, Ban, 2, 1 ; Eco Electricity, 4, 0, Lab, Mag, 2, 4 ; E1 Mad Scientist, 9,-1, Hor, nil, 0, 1 ; E2 Mad Invention, 8, 0, E2, Inv, 0, 4 ; Eng Prepare For Time Travel,6, 1, U1, X2, 3, 2 ; Env Espionage, 2,-1, Cmn, Dem, 3, 0 ; Esp Jacketed Ammunition,5, 0, nil, SE, 2, 4 ; Exp Feudalism, 4,-1, nil, Mon, 0, 0 ; Feu Naval Engine, 4,-1, Cmb, Met, 2, 4 ; Fli 30 Fundamentalism, 3,-2, no, no, 2, 2 ; Fun Prepare For Time Travel,6, 1, U1, X3, 3, 3 ; FP Genetic Engineering,3, 2, no, no, 3, 3 ; Gen From the Earth to the Moon, 3,-2, Phi, Rob, 3, 0 ; Gue Gunpowder, 8,-2, no, no, 1, 0 ; Gun Fourth Dimension, 4,-1, no, no, 0, 0 ; Hor Industrialization, 6, 0, no, no, 2, 1 ; Ind Crazy Invention, 8, 0, E2, Phy, 1, 4 ; Inv Hidden Lands, 5,-1, Bro, War, 0, 4 ; Iro Labor Union, 4,-1, MP, Amp, 3, 2 ; Lab 40 Ocean Liner, 4, 0, AFl, nil, 3, 3 ; Las Insane Invention, 8, 0, E2, nil, 1, 0 ; Ldr Literacy, 5, 2, Wri, CoL, 0, 3 ; Lit Turret Design, 4,-2, Stl, MP, 2, 4 ; Too Magnetism, 4,-1, Mat, Nav, 1, 3 ; Mag Cooling System, 6,-1, nil, Stl, 3, 4 ; Map Source of Nile?, 4, 1, Hor, nil, 0, 1 ; Mas Smokeless Powder, 5, 0, Exp, Fli, 3, 4 ; MP Mathematics, 4,-1, nil, Mys, 0, 3 ; Mat Juggernaut Design, 4, 2, Hor, nil, 1, 1 ; Med 50 Metallurgy, 6,-2, nil, Uni, 1, 0 ; Met Miniaturization, 4, 1, no, no, 3, 4 ; Min Machine Gun, 8,-1, Map, MP, 3, 0 ; Mob Monarchy, 5, 1, nil, CoL, 0, 2 ; Mon Monotheism, 5, 1, nil, PT, 1, 2 ; MT Masonry, 4, 1, nil, nil, 0, 1 ; Mys Navigation, 6,-1, Bro, nil, 1, 1 ; Nav Submersible, 6,-2, Ato, nil, 3, 3 ; NF Nuclear Power, 3, 0, no, no, 3, 3 ; NP Assembling Space Gun,6,1, Pla, U2, 1, 2 ; Phi 60 Inspired Invention, 8, 0, E2, Tac, 1, 3 ; Phy Space Gun Design, 4, 1, Ast, Iro, 3, 4 ; Pla Entrance To The Center Of The Earth,4, 0, Hor, nil, 1, 4; Plu (Cst & Pot) Polytheism, 4, 0, nil, Mys, 0, 2 ; PT Source of Nile?, 4, 1, Hor, nil, 0, 1 ; Pot Prepare For Time Travel,6, 1, U1, X4, 3, 4 ; Rad Railroad, 6, 0, SE, Bri, 2, 1 ; RR Dreadnought, 2, 1, Ato, nil, 3, 2 ; Rec Aeronautics, 4, 0, Rfg, Roc, 2, 4 ; Ref Wind Tunnel, 3, 1, E1, Ato, 3, 1 ; Rfg 70 The Republic, 5, 1, CoL, Lit, 0, 2 ; Rep Aerodynamics, 5,-2, nil, Ref, 3, 0 ; Rob Internal Combustion,6,-2, NF, E1, 3, 0 ; Roc Foolhardy Invention,8, 0, E2, Eng, 2, 1 ; San Event Prerequisite, 4, 1, Hor, nil, 0, 1 ; Sea Space Flight, 4, 1, no, no, 3, 3 ; SFl Armor Design, 3,-2, Rob, Roc, 3, 0 ; Sth Steam Engine, 4,-1, Mag, Met, 2, 3 ; SE Shell Ejector, 4,-1, Exp, RR, 2, 4 ; Stl Superconductor, 4, 1, no, no, 3, 3 ; Sup 80 Lunatic Invention, 8, 0, E2, Ldr, 2, 0 ; Tac Theology, 3, 2, MT, Feu, 1, 2 ; The Theory of Gravity, 4, 0, Mys, Uni, 1, 3 ; ToG Trade, 4, 2, Cur, CoL, 0, 1 ; Tra University, 5, 1, Mat, PT, 1, 3 ; Uni Prepare For Time Travel,6, 1, U1, X5, 3, 4 ; War Prepare For Time Travel,6, 1, U1, X6, 3, 4 ; Whe Alphabet, 4, 2, Hor, nil, 0, 3 ; Wri Better Mousetrap, 1, 0, Rob, Sth, 3, 3 ; ... Time Machine, 3, 0, Hor, nil, 0, 0 ; U1 90 Projectile Design, 3, 0, U1, U3, 0, 0 ; U2 A Visit To A Strange World, 3, 0, Hor, nil, 0, 0 ; U3 Punched Card, 3, 0, Hor, nil, 0, 0 ; X1 Punched Card, 3, 0, Hor, nil, 0, 0 ; X2 Punched Card, 3, 0, Hor, nil, 0, 0 ; X3 Punched Card, 3, 0, Hor, nil, 0, 0 ; X4 Punched Card, 3, 0, Hor, nil, 0, 0 ; X5 Punched Card, 3, 0, Hor, nil, 0, 0 ; X6 Journey to the Center of the Earth, 3, 0, Plu, nil, 0, 0 ; X7 ; ; Above 3 tech lots allow you to define your own civilization ; advances if desired. Supply the name, the AI value, and ; the prerequisites. ; ; Then use the "U1", "U2", or "U3" ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Palace, 10, 0, Mys, Barracks, 4, 2, nil, Granary, 6, 2, Bro, Temple, 4, 1, Mys, MarketPlace, 8, 2, Cur, Library, 8, 2, Wri, Courthouse, 8, 1, CoL, City Walls, 8, 0, Mys, Aqueduct, 8, 3, Cst, Bank, 12, 4, Ban, Cathedral, 12, 4, MT, University, 16, 4, Uni, Mass Transit, 16, 5, Alp, Colosseum, 10, 5, Cst, Factory, 20, 5, SE, Manufacturing Plant, 32, 6, Rob, SDI Defense, 20, 5, Ast, Recycling Center, 20, 3, Alp, Power Plant, 16, 5, Ref, Hydro Plant, 24, 5, Cmp, Nuclear Plant, 16, 3, NP, Stock Exchange, 16, 5, Eco, Sewer System, 12, 3, Tra, Supermarket, 8, 4, Alp, Superhighways, 20, 5, Alp, Research Lab, 16, 4, Alp, SAM Missile Battery, 10, 3, Alp, Coastal Fortress, 8, 2, Met, Fusion Plant, 32, 4, Env, Harbor, 6, 2, Nav, Offshore Platform, 16, 4, Alp, Time Warp Gate, 16, 3, Rad, Police Station, 6, 2, Alp, Port Facility, 8, 4, SE, SS Structural, 8, 0, no, SS Component, 16, 0, no, SS Module, 32, 0, no, (Capitalization), 60, 0, no, Pyramids, 20, 0, Mys, Hanging Gardens, 20, 0, Bro, Colossus, 20, 0, Bro, Lighthouse, 20, 0, E2, Great Library, 30, 0, Lit, Oracle, 30, 0, Mys, Great Wall, 30, 0, Mys, Sun Tzu's War Academy, 30, 0, Feu, King Richard's Crusade, 30, 0, Eng, Marco Polo's Embassy, 20, 0, Tra, Michelangelo's Chapel, 40, 0, MT, Copernicus' Observatory, 30, 0, ToG, Richard Burton's Expedition,40, 0, Nav, Shakespeare's Theatre, 30, 0, Tra, Leonardo's Workshop, 40, 0, Inv, Loyalty to the Leader, 40, 0, The, Isaac Newton's College, 40, 0, ToG, Adam Smith's Trading Co., 40, 0, Eco, Darwin's Voyage, 40, 0, RR, Statue of Liberty, 40, 0, Dem, Eiffel Tower, 30, 0, SE, Secret Brotherhood, 60, 0, RR, Hoover Dam, 60, 0, Cmp, Manhattan Project, 60, 0, no, United Nations, 60, 0, no, Apollo Program, 60, 0, no, Edison's Laboratory, 60, 0, Lab, Moving Pictures, 60, 0, E1, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids SE, ; Hanging Gardens RR, ; Colossus Mag, ; Lighthouse SE, ; Great Library Phi, ; Oracle Met, ; Great Wall SE, ; Sun Tzu's War Academy SE, ; King Richard's Crusade SE, ; Marco Polo's Embassy nil, ; Michelangelo nil, ; Copernicus nil, ; Magellan nil, ; Shakespeare SE, ; Da Vinci's Workshop nil, ; Bach nil, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin nil, ; Statue of Liberty nil, ; Eiffel Tower nil, ; Women's Suffrage nil, ; Hoover Dam nil, ; Manhattan Project nil, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS A. Infantry, Gen, 0, 1.,0, 3a,4d, 2h,2f, 3,0, 1, Bro, 000000000000000 Engineers, Ind, 0, 2.,0, 0a,3d, 2h,1f, 4,0, 5, Bro, 000000000000000 Home Militia, nil, 0, 1.,0, 3a,4d, 2h,1f, 2,0, 1, Bro, 000000000000000 Infantry, Aut, 0, 1.,0, 4a,4d, 2h,2f, 4,0, 1, Bro, 000000000000000 Guards, Aut, 0, 1.,0, 5a,6d, 2h,2f, 6,0, 1, Feu, 000010000000100 Atlantis, Sup, 2, 0.,0, 0a,10d, 2h,2f, 18,0, 1, Sea, 000000000000000 Bashi Bazouks,CA, 0, 1.,0, 5a,5d, 2h,2f, 6,0, 1, Feu, 000010000000100 Great Ape, Sup, 2, 0.,0, 0a,12d, 3h,3f, 18,0, 1, Sea, 000000000000000 King Solomon's Mines,Sup, 0, 0.,0, 0a,1d, 1h,1f, 18,0, 1, Sea, 000000000000000 Mtd Braves, Min, 0, 2.,0, 6a,3d, 1h,2f, 3,0, 1, Bro, 000000000000000 Native Attack,SFl, 0, 0.,0, 0a,7d, 2h,2f, 4,0, 1, Sea, 000000000000000 Warriors, Min, 0, 1.,0, 2a,3d, 1h,1f, 1,0, 1, Bro, 000000000000000 Mecca Guards, CA, 0, 0.,0, 0a,7d, 2h,2f, 18,0, 1, Sea, 000000000000000 Parachute Pln,nil, 0, 1.,0, 6a,4d, 2h,2f, 6,0, 1, Inv, 000000100000000 Navigate the Cataracts,SFl, 0, 0.,0, 0a,7d, 2h,2f, 18,0, 1, Sea, 000000000000000 Cavalry, Aut, 0, 2.,0, 8a,3d, 2h,1f, 5,0, 0, SE, 000000000000000 Lancers, Aut, 0, 2.,0, 7a,4d, 2h,2f, 7,0, 0, SE, 000000000000000 Impis, Min, 0, 2.,0, 4a,3d, 2h,1f, 2,0, 1, Bro, 000000000000000 Ottoman Horse,CA, 0, 2.,0, 7a,3d, 2h,1f, 5,0, 0, MT, 000000000000000 Sikhs, Gen, 0, 1.,0, 6a,4d, 2h,2f, 5,0, 1, Feu, 000010000000000 Samurai, Gen, 0, 2.,0, 5a,5d, 2h,1f, 5,0, 0, Feu, 000000000000000 Secret Cavalry,NP, 0, 2.,0, 7a,3d, 2h,2f, 5,0, 0, Feu, 000000000000000 Tyrannosaurus Rex,Min, 0, 0.,0, 0a,12d, 2h,3f, 18,0, 1, Sea, 000000000000000 Machine Guns, nil, 0, 1.,0, 1a,6d, 2h,2f, 3,0, 1, Mob, 000000000000000 Fld Artillery,nil, 0, 1.,0, 8a,3d, 2h,2f, 5,0, 0, Met, 000000000000000 Hvy Artillery,Rob, 0, 1.,0, 10a,1d, 2h,3f, 8,0, 0, Cmp, 000000001000000 Iceberg, SFl, 2, 0.,0, 0a,7d, 2h,2f, 18,0, 1, Sea, 000000000000000 Aeroplane, nil, 1, 10.,1, 8a,4d, 2h,2f, 6,0, 3, Rob, 000000000010001 Gotha Bomber, nil, 1, 9.,2, 12a,5d, 2h,2f, 12,0, 0, FP, 000000000000001 Fu Manchu, NP, 0, 0.,0, 0a,12d, 2h,2f, 18,0, 1, Sea, 000000000000000 Giant Airship,NP, 1, 8.,4, 14a,8d, 2h,3f, 18,0, 0, Phy, 100000000000001 Zeppelin, nil, 1, 8.,4, 12a,6d, 1h,2f, 13,0, 0, Ref, 100000000000001 Gunboat, nil, 2, 6.,0, 4a,4d, 2h,2f, 4,2, 4, MP, 000000000000000 Reefs, Sup, 2, 0.,0, 0a,5d, 2h,2f, 18,0, 1, Sea, 000000000000000 Supply Wagons,nil, 0, 1.,0, 0a,3d, 2h,1f, 4,3, 7, Mag, 000000000000000 Steam Frigate,E1, 2, 4.,0, 6a,6d, 2h,3f, 6,1, 2, Mag, 000000000000000 Ironclad, E1, 2, 4.,0, 7a,7d, 3h,3f, 7,0, 2, SE, 000000000000000 Cleopatra CI, Sup, 0, 0.,0, 0a,7d, 4h,3f, 18,0, 1, Sea, 000000000000000 Arm. Cruiser, Roc, 2, 5.,0, 9a,9d, 3h,3f, 9,0, 2, Amp, 100000000000000 Invisible Cruiser,nil, 2, 5.,0, 8a,8d, 3h,3f, 10,0, 2, Gue, 110000000000000 Dreadnought, nil, 2, 4.,0, 12a,12d, 4h,2f, 16,0, 2, Rec, 000000000000000 Submersible, nil, 2, 3.,0, 10a,2d, 3h,2f, 6,0, 2, NF, 000000000001001 Native Ambush,Sup, 0, 0.,0, 0a,7d, 2h,2f, 18,0, 1, Sea, 000000000000000 Ocean Liner, nil, 2, 6.,0, 0a,3d, 3h,1f, 5,8, 4, Las, 000000000001000 Ray Gun Squad,nil, 0, 1.,1, 8a,8d, 1h,3f, 6,0, 0, War, 000001000000000 Infernal Machine,NP,0, 2.,0, 99a,0d, 1h,1f, 18,0, 0, Sea, 001000000000000 Exotic Guards,Sup, 0, 2.,0, 0a,20d, 6h,6f, 18,0, 1, Sea, 000000000000010 Spy, nil, 0, 3.,0, 0a,0d, 1h,1f, 3,0, 6, Esp, 000000000000011 Secret Infantry,NP,0, 1.,0, 4a,4d, 2h,2f, 4,0, 1, Tra, 000000000000000 Righteous and Harmonious Fists,NP, 0, 1.,0, 6a,6d, 2h,2f, 6,0, 1, SE, 000010000000100 Explorer, nil, 0, 1.,0, 0a,3d, 2h,2f, 3,0, 0, Nav, 000001000000010 Nautilus, Sup, 2, 5.,0, 12a,12d, 4h,2f, 18,0, 2, Sea, 000000000000001 Mysterious Plateau,Min, 0, 0.,0, 0a,7d, 2h,2f, 18,0, 1, Sea, 000000000000000 Rock Slide, Sup, 0, 0.,0, 0a,7d, 2h,2f, 18,0, 1, Sea, 000000000000000 Rocket Car, nil, 0, 4.,0, 9a,4d, 3h,1f, 8,0, 0, Whe, 000000000000000 Tank, nil, 0, 1.,0, 10a,5d, 3h,1f, 8,0, 0, Sth, 000000000000000 Martian War Machine,Sup, 1, 3.,8, 20a,20d, 4h,4f, 18,0, 0, Sea, 000000000000000 Dervishes, CA, 0, 1.,0, 4a,3d, 1h,2f, 2,0, 1, Bro, 000000000000000 Lightning Gun,NP, 0, 2.,0, 12a,2d, 3h,3f, 18,0, 0, Ldr, 000000001000000 Poison Gas, nil, 0, 1.,0, 4a,0d, 2h,6f, 4,0, 0, Tac, 001000000000000 Juggernaut, nil, 0, 1.,0, 8a,5d, 3h,1f, 7,0, 0, Med, 000000000000000 Giant Squid, Sup, 2, 4.,0, 8a,10d, 3h,3f, 18,0, 2, Sea, 100000000000000 ; ; Note: the above 3 unit types (extra land, ship, air) are available ; for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 3 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these three units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun Ocean, 1,2, 1,0,1, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,5, Extinct Volcano,1,2, 3,1,0, Ivory, 2,2, 1,1,3, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,3, Fish, 1,2, 3,0,1, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,2, Wine, 2,4, 1,0,3, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,2, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @GOVERNMENTS Anarchy, Chief, Chieftess Despotism, Chief, Chieftess Monarchy, Sultan, Sultana Communism, Comrade, Comrade Fundamentalism, Sultan, Sultana Republic, Emperor, Empress Democracy, King, Queen ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Fu Manchu, Myrna Loy, 0, 1, 0, Secret Evil Society,Evil, 1, 1, -1, 5, Supreme Leader, Supreme Leader, 6, Supreme Leader, Supreme Leader Shaka, Shakala, 0, 2, 1, Aborigines, Aboriginal, 1, 0, 0, Napoleon III, Eugenie, 0, 3, 0, Continental Alliance,Continental,-1, -1, 0, Abdulhamid II,Cleopatra, 0, 4, 3, Muslims, Muslim, 0, 0, 0, Sun Yat Sen, Wu Zhao, 0, 5, 2, Asians, Asian, 0, 0, 1, Wm Gladstone, Victoria, 1, 6, 0, Anglo Alliance,Anglo, -1, -1, 0, Ydobon, Baby Ruth, 0, 7, 0, Exotics, Exotic, 1, -1, 0, Fu Manchu, Myrna Loy, 0, 1, 0, Secret Evil Society,Evil, 1, -1, -1, 5, Supreme Leader, Supreme Leader, 6, Supreme Leader, Supreme Leader Shaka, Shakala, 0, 2, 1, Aborigines, Aboriginal, 1, 0, 0, Napoleon III, Eugenie, 0, 3, 0, Continental Alliance,Continental,-1, -1, 0, Abdulhamid II,Cleopatra, 0, 4, 3, Muslims, Muslim, 0, 0, 0, Sun Yat Sen, Wu Zhao, 0, 5, 2, Asians, Asian, 0, 0, 1, Wm Gladstone, Victoria, 1, 6, 0, Anglo Alliance,Anglo, -1, -1, 0, Ydobon, Baby Ruth, 0, 7, 0, Exotics, Exotic, 1, -1, 0, Fu Manchu, Myrna Loy, 0, 1, 0, Secret Evil Society,Evil, 1, -1, -1, 5, Supreme Leader, Supreme Leader, 6, Supreme Leader, Supreme Leader Shaka, Shakala, 0, 2, 1, Aborigines, Aboriginal, 1, 0, 0, Napoleon III, Eugenie, 0, 3, 0, Continental Alliance,Continental,-1, -1, 0, Abdulhamid II,Cleopatra, 0, 4, 3, Muslims, Muslim, 0, 0, 0, Sun Yat Sen, Wu Zhao, 0, 5, 2, Asians, Asian, 0, 0, 1, Wm Gladstone, Victoria, 1, 6, 0, Anglo Alliance,Anglo, -1, -1, 0, Ydobon, Baby Ruth, 0, 7, 0, Exotics, Exotic, 1, -1, 0, Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Hides, Wool, Beads, Cloth, Salt, Coal, Copper, Dye, Wine, Silk, Silver, Spice, Gems, Gold, Oil, Uranium, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Go to, G @DIFFICULTY Chieftain Warlord Prince King Emperor Deity @ATTITUDES Worshipful Enthusiastic Cordial Receptive Neutral Uncooperative Icy Hostile Enraged