; ; CIVILIZATION GAME DATA ; Copyright (c) 1997 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 3 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this 3 ; Communism pays support for all units past this 10 ; Fundamentalism pays support for all units past this 0 ; Communism is equivalent of this palace distance. 50 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 5 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Alchemy, 4,-2, Cmp, nil, 0, 3 ; AFl Alphabet, 5, 1, nil, nil, 0, 3 ; Alp Animism, 3,-2, Uni, no, 0, 3 ; Amp Astrology, 4, 1, Mys, Mat, 0, 3 ; Ast Eldritch Lore, 4,-1, Ast, nil, 0, 3 ; Ato User Def Tech A, 3, 0, no, no, 0, 0 ; Aut Banking, 4, 1, Rep, Tra, 0, 1 ; Ban Bridge Building, 4, 0, Iro, Cst, 0, 4 ; Bri Bronze Working, 6,-1, nil, nil, 0, 4 ; Bro Ceremonial Burial, 5, 0, nil, nil, 0, 2 ; Cer Greater Fauna Lore, 5,-1, X4, nil, 0, 3 ; Che Chivalry, 4,-2, Feu, nil, 0, 0 ; Chi Code of Laws, 4, 1, Alp, nil, 0, 2 ; CoL Healing, 5,-1, Ast, Phi, 0, 3 ; CA Lesser Enchanments, 5,-1, no, nil, 0, 3 ; Cmb Extra Advance 4, 3, 0, no, no, 0, 0 ; Cmn Metamorphosis, 4, 1, E1, Cst, 0, 3 ; Cmp Extra Advance 6, 3, 0, no, no, 0, 0 ; Csc Construction, 4, 0, Mas, Cur, 0, 4 ; Cst Pantheism, 4, 0, Cer, Env, 0, 3 ; Cor Currency, 4, 1, Bro, nil, 0, 1 ; Cur Extra Advance 5, 3, 0, no, no, 0, 0 ; Dem Ecognomics, 4, 1, Uni, Ban, 0, 1 ; Eco Rune Lore, 4, 0, X6, Lit, 0, 3 ; E1 User Def Tech C, 3, 0, no, no, 0, 0 ; E2 Sea Mastery, 4, 0, Iro, U3, 0, 3 ; Eng Shamanism, 3, 1, nil, nil, 0, 3 ; Env Thaumaturgy, 2,-1, The, X6, 0, 3 ; Esp Tactics, 5, 0, Tac, Uni, 0, 0 ; Exp Feudalism, 4,-1, War, nil, 0, 0 ; Feu Wizardry, 4,-1, AFl, nil, 0, 3 ; Fli Extra Advance 3, 3, 0, no, no, 0, 0 ; Fun Glyphs, 3, 0, no, no, 0, 3 ; FP Life Magic, 100, 2, NF, nil, 1, 2 ; Gen User Def Tech B, 3, 0, no, no, 0, 0 ; Gue Chaos Magic, 100,-2, NF, nil, 1, 0 ; Gun Sorcery, 100,-1, NF, nil, 1, 4 ; Hor Extra Advance 1, 3, 0, no, no, 0, 0 ; Ind Life Lore, 6, 0, Gen, Ato, 1, 2 ; Inv Iron Working, 5,-1, Bro, War, 0, 4 ; Iro Life Adept, 4,-1, Inv, nil, 1, 2 ; Lab Life Mage, 4, 0, Lab, nil, 1, 2 ; Las Holy Warriors, 5,-1, Chi, The, 0, 0 ; Ldr Literacy, 5, 2, Wri, CoL, 0, 3 ; Lit Life Wizard, 4,-2, Las, nil, 1, 2 ; Too Life Master, 4,-1, Too, nil, 1, 2 ; Mag Map Making, 6,-1, Alp, nil, 0, 1 ; Map Masonry, 4, 1, nil, nil, 0, 4 ; Mas Chaos Lore, 5, 0, Gun, Ato, 1, 0 ; MP Mathematics, 4,-1, Alp, Mas, 0, 3 ; Mat Chaos Adept, 4, 0, MP, nil, 1, 0 ; Med Chaos Mage, 6,-2, Med, nil, 1, 0 ; Met Chaos Wizard, 4, 1, Met, nil, 1, 0 ; Min Chaos Master, 8,-1, Min, nil, 1, 0 ; Mob Monarchy, 5, 1, Cer, CoL, 0, 2 ; Mon Theology, 3, 2, Phi, Feu, 0, 2 ; MT Mysticism, 4, 0, Cer, nil, 0, 2 ; Mys Navigation, 6,-1, Sea, Ast, 0, 1 ; Nav Grand Mastery, 6,-2, Exp, Fli, 0, 0 ; NF Sorcery Mage, 3, 0, X2, nil, 1, 4 ; NP Philosophy, 6, 1, Mys, Lit, 0, 2 ; Phi Sorcery Wizard, 4,-1, NP, nil, 1, 4 ; Phy Sorcery Master, 4, 1, Phy, nil, 1, 4 ; Pla Nature Lore, 4, 0, X1, Ato, 1, 1 ; Plu Nature Adept, 4, 0, Plu, nil, 1, 1 ; PT Pottery, 4, 1, nil, nil, 0, 1 ; Pot Nature Mage, 5,-1, PT, nil, 1, 1 ; Rad Greater Enchantments,6, 0, no, nil, 0, 3 ; RR Nature Wizard, 2, 1, Rad, nil, 1, 1 ; Rec Nature Master, 4, 0, Rec, nil, 1, 1 ; Ref Death Lore, 3, 1, U2, Ato, 1, 3 ; Rfg The Republic, 5, 1, Lit, nil, 0, 2 ; Rep Death Adept, 5,-2, Rfg, nil, 1, 3 ; Rob Extra Advance 2, 3, 0, no, no, 0, 0 ; Roc Sanitation, 4, 2, CA, nil, 0, 1 ; San Seafaring, 4, 1, Map, Pot, 0, 1 ; Sea Death Mage, 4, 1, Rob, nil, 1, 3 ; SFl Death Wizard, 3,-2, SFl, nil, 1, 3 ; Sth Death Master, 4,-1, Sth, nil, 1, 3 ; SE blah, 4,-1, no, no, 0, 4 ; Stl blah, 4, 1, no, no, 0, 3 ; Sup Leadership, 6,-1, Chi, Uni, 0, 0 ; Tac Sorcerous Lore, 5, 1, Hor, Ato, 1, 4 ; The Blah, 4, 0, no, no, 0, 3 ; ToG Trade, 4, 2, Cur, CoL, 0, 1 ; Tra University, 5, 1, Mat, Phi, 0, 3 ; Uni Warrior Code, 4,-1, nil, nil, 0, 0 ; War blah, 4,-1, no, no, 0, 4 ; Whe Writing, 4, 2, Alp, nil, 0, 3 ; Wri Future Technology, 1, 0, Sth, MP, 3, 3 ; ... Forces of Nature, 6,-1, Amp, nil, 0, 3 ; U1 Death Magic, 100, 1, NF, nil, 1, 3 ; U2 Sea Lore, 4, 1, Nav, nil, 0, 3 ; U3 Nature Magic, 100, 0, NF, nil, 1, 1 ; X1 Sorcery Adept, 6,-2, The, nil, 1, 4 ; X2 Artificing, 3,-2, Esp, nil, 0, 3 ; X3 Lesser Fauna Lore, 5, 0, Amp, nil, 0, 3 ; X4 Pyrotechnics, 5, 1, Ato, nil, 0, 3 ; X5 Occult Studies, 7,-1, Env, nil, 0, 3 ; X6 Extra Advance 7, 3, 0, no, no, 0, 0 ; X7 ; ; Above 3 tech lots allow you to define your own civilization ; advances if desired. Supply the name, the AI value, and ; the prerequisites. ; ; Then use the "U1", "U2", or "U3" ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Wizard's Fortress, 10, 0, Mas, Barracks, 4, 1, nil, Granary, 6, 1, Pot, Temple, 4, 1, Cer, MarketPlace, 8, 1, Cur, Library, 8, 1, Wri, Courthouse, 8, 1, CoL, City Walls, 8, 0, Mas, Aqueduct, 8, 2, Cst, Bank, 12, 3, Ban, Cathedral, 12, 3, MT, University, 16, 3, Uni, xMass Transit, 16, 4, no, Colosseum, 10, 4, Cst, Mechanician's Guild, 20, 4, X3, xManufacturing Plant, 32, 6, no, xSDI Defense, 20, 4, no, xRecycling Center, 20, 2, no, xPower Plant, 16, 4, no, xHydro Plant, 24, 4, no, Primal Source, 16, 2, U1, Merchant's Guild, 16, 4, Eco, Sewer System, 12, 2, San, xSupermarket, 8, 3, no, xSuperhighways, 20, 5, no, Beacon of Wisdom, 16, 3, Fli, SAM Missile Battery, 10, 2, no, Coastal Fortress, 8, 1, no, Solar Harness, 32, 4, Rec, Harbor, 6, 1, Sea, Sea Mines, 16, 3, Eng, Fantastic Stable, 16, 3, X4, xPolice Station, 6, 2, no, Port, 8, 3, U3, xSS Structural, 8, 0, no, xSS Component, 16, 0, no, xSS Module, 32, 0, no, x(Capitalization), 60, 0, no, Gaia's Shrine, 20, 0, PT, Pleasure Dome, 20, 0, The, Font of Bounty, 20, 0, Plu, xLighthouse, 20, 0, no, Great Library, 30, 0, Lit, Oracle, 30, 0, Mys, Wall of Bone, 30, 0, Rob, Guild of Legends, 30, 0, Feu, Rune of Rulership, 30, 0, E1, Bardic College, 20, 0, Tra, The Parthenon, 40, 0, MT, Mystic X's Tower, 30, 0, Ast, Gunthar's Voyage, 40, 0, Nav, Prospero's Conservatory, 30, 0, CA, Elixir of Metamorphosis, 40, 0, Cmp, Enchanted Grotto, 40, 0, Inv, Eldritch College, 40, 0, Ato, Gnome Treasury, 40, 0, Eco, Reywind's Discovery, 40, 0, RR, xStatue of Liberty, 40, 0, no, Mesmer's Tower, 30, 0, Cmb, xWomen's Suffrage, 60, 0, no, Forge of Chaos, 60, 0, Min, Entropy Engine, 60, 0, NF, League of Wizards, 60, 0, Phy, xApollo Program, 60, 0, no, Celestial Beacon, 60, 0, Too, xCure for Cancer, 60, 0, no, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids nil, ; Hanging Gardens nil, ; Colossus nil, ; Lighthouse nil, ; Great Library nil, ; Oracle nil, ; Great Wall nil, ; Sun Tzu's War Academy nil, ; King Richard's Crusade nil, ; Marco Polo's Embassy nil, ; Michelangelo nil, ; Copernicus nil, ; Magellan nil, ; Shakespeare nil, ; Da Vinci's Workshop nil, ; Bach nil, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin nil, ; Statue of Liberty nil, ; Eiffel Tower nil, ; Women's Suffrage nil, ; Hoover Dam nil, ; Manhattan Project nil, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Peasants, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, nil, 000000000000000 Zombies, nil, 0, 1.,0, 2a,2d, 2h,1f, 4,0, 5, Rfg, 000000000000000 Spearmen, Bro, 0, 1.,0, 1a,1d, 1h,1f, 1,0, 1, nil, 000000000000000 Swordsmen, nil, 0, 1.,0, 2a,2d, 1h,1f, 2,0, 1, Bro, 000000000000000 Phantom Warriors,nil, 0, 2.,0, 3a,1d, 1h,2f, 3,0, 0, The, 000000000000010 Hell Hounds, nil, 0, 1.,0, 4a,2d, 1h,1f, 6,0, 0, MP, 000000000000000 Warbears, nil, 0, 1.,0, 3a,3d, 2h,1f, 4,0, 1, Plu, 000000000000000 Warlock, nil, 0, 2.,0, 12a,2d, 2h,2f, 12,0, 0, AFl, 000000000000000 Ariel, nil, 0, 2.,0, 3a,8d, 2h,2f, 4,0, 1, no, 000000000000000 Jafar, nil, 0, 4.,0, 6a,4d, 2h,2f, 6,0, 1, no, 000000000000000 Rjak, nil, 0, 2.,0, 6a,6d, 2h,2f, 8,0, 1, no, 000000000000000 Tauron, nil, 0, 2.,0, 8a,3d, 2h,3f, 5,0, 1, no, 000000000000000 Serena, nil, 0, 2.,0, 3a,4d, 2h,1f, 6,0, 1, no, 000000000000000 Freya, nil, 0, 3.,0, 4a,5d, 2h,2f, 4,0, 1, no, 000000000000001 Alorra, nil, 0, 2.,0, 6a,2d, 2h,1f, 10,0, 0, no, 000000000000000 Centaurs, nil, 0, 2.,0, 2a,1d, 1h,1f, 2,0, 0, Env, 000000000000000 Elven Archers,nil, 0, 1.,0, 3a,1d, 1h,1f, 3,0, 0, Cor, 000001000000000 Mage, nil, 0, 1.,0, 3a,1d, 1h,1f, 4,0, 0, X6, 000000001010000 Wyvern, nil, 1, 3.,0, 8a,4d, 2h,2f, 12,0, 3, Che, 000000000010000 Knights, nil, 0, 2.,0, 4a,2d, 1h,1f, 4,0, 0, Chi, 000000000000000 Paladins, nil, 0, 2.,0, 6a,2d, 2h,1f, 5,0, 0, Ldr, 000000000000000 Unicorn, nil, 0, 3.,0, 3a,6d, 2h,1f, 6,0, 1, Lab, 000000010000010 Iron Golem, nil, 0, 1.,0, 8a,5d, 4h,1f, 9,0, 0, Esp, 000000001000000 Catapult, nil, 0, 1.,0, 6a,1d, 1h,1f, 4,0, 0, Mat, 000000000000000 Steam Cannon, nil, 0, 1.,0, 10a,2d, 2h,2f, 12,0, 0, X3, 000000001000000 B6, nil, 0, 1.,0, 5a,4d, 4h,1f, 9,0, 0, no, 000000000000000 B3, nil, 0, 1.,0, 5a,4d, 4h,1f, 9,0, 0, no, 000000000000000 B9, nil, 0, 1.,0, 5a,4d, 4h,1f, 9,0, 0, no, 000000000000000 Efreet, nil, 0, 1.,0, 7a,3d, 2h,2f, 9,0, 0, Met, 000000000010000 Wraith, nil, 0, 2.,0, 4a,3d, 2h,1f, 6,0, 0, Rob, 000001000000010 Griffin, nil, 1, 4.,0, 4a,4d, 2h,1f, 6,0, 3, X4, 000000000010000 Pegasus, nil, 1, 5.,0, 5a,2d, 2h,2f, 8,1, 3, Las, 000000000010000 Galley, nil, 2, 3.,0, 1a,1d, 1h,1f, 4,3, 4, Map, 000000000100000 Warship, nil, 2, 4.,0, 7a,3d, 2h,1f, 8,3, 2, Eng, 000000000000000 Hydra, nil, 0, 1.,0, 12a,3d, 3h,2f, 12,0, 0, Mob, 000000000000000 Airship, nil, 1, 6.,0, 5a,1d, 1h,1f, 4,2, 4, X3, 000000000010001 Minotaur, nil, 0, 1.,0, 1a,2d, 2h,1f, 3,0, 1, War, 000000000000000 War Troll, nil, 0, 1.,0, 7a,5d, 3h,1f, 7,0, 0, Tac, 000000000000000 Gargoyle, nil, 1, 2.,0, 2a,4d, 2h,1f, 6,0, 1, Med, 000000000010000 Guardian Spirit,nil, 0, 2.,0, 1a,5d, 3h,1f, 4,0, 1, Inv, 000011000000000 Cockatrice, nil, 1, 2.,0, 6a,1d, 1h,3f, 6,0, 0, PT, 000000000010000 B7, nil, 0, 1.,0, 5a,4d, 4h,1f, 9,0, 0, no, 000000000000000 B8, nil, 0, 1.,0, 5a,4d, 4h,1f, 9,0, 0, no, 000000000000000 B3, nil, 0, 1.,0, 5a,4d, 4h,1f, 9,0, 0, no, 000000000000000 Salamander, nil, 0, 2.,0, 10a,3d, 2h,1f, 10,0, 0, X5, 000001001010000 Infernal Device,nil, 1, 10.,1, 99a,0d, 1h,1f, 16,0, 0, NF, 001000000000010 Minion, nil, 0, 2.,0, 0a,0d, 1h,1f, 3,0, 6, Wri, 000000000000010 Demon, nil, 1, 2.,0, 4a,5d, 2h,1f, 7,0, 1, SFl, 000000000010000 Caravan, nil, 0, 1.,0, 0a,1d, 1h,1f, 5,0, 7, Tra, 000000000000010 B5, nil, 0, 1.,0, 5a,4d, 4h,1f, 9,0, 0, no, 000000000000000 B4, nil, 0, 1.,0, 5a,4d, 4h,1f, 9,0, 0, no, 000000000000000 War Mammoth, nil, 0, 2.,0, 10a,5d, 3h,1f, 8,0, 0, Exp, 000000000000000 Storm Giant, nil, 0, 2.,0, 8a,4d, 2h,1f, 9,0, 0, NP, 000000000000000 Air Elemental,nil, 1, 8.,0, 6a,3d, 1h,1f, 5,0, 3, X2, 010000000010011 Storm Drake, nil, 1, 5.,0, 12a,6d, 3h,2f, 14,0, 0, Pla, 000000000010001 Warrax, nil, 0, 2.,0, 8a,3d, 2h,2f, 12,0, 0, no, 000000000000000 Undead Dragon,nil, 1, 3.,0, 12a,6d, 4h,2f, 3,0, 0, SE, 000000000010001 Great Wyrm, nil, 0, 2.,0, 15a,9d, 6h,2f, 12,0, 0, Ref, 000000000000110 Behemoth, nil, 0, 1.,0, 5a,4d, 4h,1f, 9,0, 0, Rad, 000000000000000 Malleus, nil, 0, 2.,0, 8a,2d, 2h,1f, 10,0, 0, no, 000000000000000 Merfolk, nil, 2, 4.,0, 4a,3d, 2h,1f, 5,0, 2, U3, 000000000000001 Archangel, nil, 1, 4.,0, 12a,12d, 2h,2f, 12,0, 0, Mag, 100000100010001 ; ; Note: the above 3 unit types (extra land, ship, air) are available ; for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 3 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these three units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Nature Node, 2,3, 1,2,5, Chaos Node, 2,4, 1,0,5, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Oil, 2,2, 0,4,0, Spice, 2,3, 3,0,4, Sorcery Node, 2,3, 1,0,5, Whales, 1,2, 2,2,3, @GOVERNMENTS Anarchy, Mr., Ms. Despotism, Emperor, Empress Monarchy, King, Queen Communism, Comrade, Comrade Fundamentalism, High Priest, High Priestess Republic, Consul, Consul Democracy, President, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS ..., Ariel, 1, 1, 1, Tribes of Life, Ariel's, -1, -1, 1, ..., Freya, 1, 2, 3, Tribes of Nature, Freya's, 0, 1, 0, Jafar, ..., 0, 3, 3, Tribes of Sorcery, Jafar's, -1, 0, 0, Rjak, ..., 0, 7, 0, Tribes of Death, Rjak's, 1, 1, -1, Tauron, ..., 0, 6, 2, Tribes of Chaos, Tauron's, 1, 0, -1, Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja, Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 1, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, Louis XIV, Joan of Arc, 0, 3, 3, French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1, Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson Henry VIII, Elizabeth I, 1, 6, 3, English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister Genghis Khan, Bortei, 0, 7, 0, Mongols, Mongol, 1, 1, -1, Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, 1, 1, -1, 4, Druid, Druid Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord Philip II, Isabella, 1, 4, 3, Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, -1, Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Hides, Wool, Beads, Cloth, Salt, Coal, Copper, Dye, Wine, Silk, Silver, Spice, Gems, Gold, Oil, Uranium, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Go to, G @DIFFICULTY Chieftain Warlord Prince King Emperor Deity @ATTITUDES Worshipful Enthusiastic Cordial Receptive Neutral Uncooperative Icy Hostile Enraged