; ; Events text for The War for Independence Scenario ; Copyright(c) 1996, MicroProse Studios Inc. ; ; @BEGINEVENTS @IF SCENARIOLOADED @THEN PLAYCDTRACK 14 DONTPLAYWONDERS @ENDIF @IF NOSCHISM DEFENDER=anybody @THEN @ENDIF @IF NEGOTIATION talker=British talkertype=humanorcomputer listener=Americans listenertype=humanorcomputer @THEN @ENDIF @IF NEGOTIATION talker=Americans talkertype=humanorcomputer listener=British listenertype=humanorcomputer @THEN @ENDIF @IF NEGOTIATION talker=French talkertype=computer listener=British listenertype=computer @THEN @ENDIF @IF NEGOTIATION talker=Iroquois and Allies talkertype=humanorcomputer listener=Americans listenertype=humanorcomputer @THEN @ENDIF @IF NEGOTIATION talker=Americans talkertype=humanorcomputer listener=Iroquois and Allies listenertype=humanorcomputer @THEN @ENDIF @IF TURN turn=1 @THEN MOVEUNIT unit=anyunit owner=British maprect 57,45,57,45,57,45,57,45 moveto 53,45 numbertomove=ALL @ENDIF @IF TURN turn=1 @THEN MOVEUNIT unit=anyunit owner=British maprect 24,100,24,100,24,100,24,100 moveto 53,45 numbertomove=ALL @ENDIF @IF CITYTAKEN city=New York attacker=British defender=Americans @THEN TEXT ^Redcoats capture New York! Enraged patriots ^join the Continental army in record numbers. ^Monetary contributions start pouring in. ENDTEXT CREATEUNIT unit=Continentals owner=Americans veteran=false homecity=none locations 60,34 59,37 68,32 48,50 endlocations CHANGEMONEY receiver=Americans amount=70 @ENDIF @IF TURN turn=2 @THEN TEXT ^Canadian governor, Sir Guy Carleton, builds a gunboat fleet at the head of Lake Champlain to invade New York. ENDTEXT CREATEUNIT owner=British unit=gunboat veteran=no homecity=none locations 56,14 endlocations @ENDIF @IF TURN turn=3 @THEN TEXT ^American general, Benedict Arnold, responds to Carleton's ^invasion by building a gunboat fleet of his own. ENDTEXT CREATEUNIT owner=Americans unit=Gunboat veteran=no homecity=none locations 55,21 endlocations @ENDIF @IF TURN turn=8 @THEN TEXT Indian Allies reinforce British troops at Fort Oswego on the eastern shore of Lake Ontario. ENDTEXT CREATEUNIT owner=British unit=war party veteran=no homecity=none locations 42,26 endlocations @ENDIF @IF TURN turn=6 @THEN TEXT British Reinforcements have arrived. ENDTEXT CREATEUNIT owner=British unit=Hessians veteran=yes homecity=none locations 91,19 endlocations @ENDIF @IF TURN turn=21 @THEN TEXT British Reinforcements have arrived. ENDTEXT CREATEUNIT owner=British unit=Regulars veteran=yes homecity=none locations 91,19 endlocations @ENDIF @IF TURN turn=21 @THEN CREATEUNIT owner=British unit=Regulars veteran=yes homecity=none locations 91,19 endlocations @ENDIF @IF TURN turn=21 @THEN CREATEUNIT owner=British unit=Regulars veteran=yes homecity=none locations 91,19 endlocations @ENDIF @IF TURN turn=21 @THEN CREATEUNIT owner=British unit=Dragoons veteran=no homecity=none locations 91,19 endlocations @ENDIF @IF TURN turn=21 @THEN CREATEUNIT owner=British unit=Artillery veteran=no homecity=none locations 64,2 endlocations @ENDIF @IF TURN turn=21 @THEN CREATEUNIT owner=British unit=Transport veteran=no homecity=none locations 91,19 endlocations @ENDIF @IF TURN turn=21 @THEN CREATEUNIT owner=British unit=Frigate veteran=yes homecity=none locations 91,19 endlocations @ENDIF @IF TURN turn=54 @THEN TEXT British Reinforcements have arrived. ENDTEXT CREATEUNIT owner=British unit=Regulars veteran=yes homecity=none locations 91,19 endlocations @ENDIF @IF TURN turn=54 @THEN CREATEUNIT owner=British unit=Regulars veteran=yes homecity=none locations 91,19 endlocations @ENDIF @IF TURN turn=54 @THEN CREATEUNIT owner=British unit=Regulars veteran=yes homecity=none locations 91,19 endlocations @ENDIF @IF TURN turn=54 @THEN CREATEUNIT owner=British unit=Dragoons veteran=no homecity=none locations 91,19 endlocations @ENDIF @IF TURN turn=54 @THEN CREATEUNIT owner=British unit=Artillery veteran=no homecity=none locations 64,2 endlocations @ENDIF @IF TURN turn=54 @THEN CREATEUNIT owner=British unit=Transport veteran=no homecity=none locations 91,19 endlocations @ENDIF @IF TURN turn=15 @THEN TEXT ^French reinforcements have arrived. ENDTEXT CREATEUNIT owner=French unit=Royal Infantry veteran=no homecity=none locations 69,113 endlocations @ENDIF @IF TURN turn=15 @THEN CREATEUNIT owner=French unit=Royal Infantry veteran=yes homecity=none locations 69,113 endlocations @ENDIF @IF TURN turn=21 @THEN TEXT ^French reinforcements have arrived. ENDTEXT CREATEUNIT owner=French unit=Royal Infantry veteran=yes homecity=none locations 69,113 endlocations @ENDIF @IF TURN turn=30 @THEN TEXT ^French reinforcements have arrived. ENDTEXT CREATEUNIT owner=French unit=Royal Infantry veteran=yes homecity=none locations 69,113 endlocations @ENDIF @IF TURN turn=30 @THEN CREATEUNIT owner=French unit=Royal Infantry veteran=yes homecity=none locations 69,113 endlocations @ENDIF @IF TURN turn=42 @THEN TEXT ^French reinforcements have arrived. ENDTEXT CREATEUNIT owner=French unit=Royal Infantry veteran=no homecity=none locations 82,108 endlocations @ENDIF @IF TURN turn=42 @THEN CREATEUNIT owner=French unit=Royal Infantry veteran=yes homecity=none locations 82,108 endlocations @ENDIF @IF TURN turn=42 @THEN CREATEUNIT owner=French unit=Royal Infantry veteran=yes homecity=none locations 82,108 endlocations @ENDIF @IF TURN turn=21 @THEN CREATEUNIT owner=French unit=Artillery veteran=yes homecity=none locations 69,113 endlocations @ENDIF @IF TURN turn=42 @THEN CREATEUNIT owner=French unit=Artillery veteran=no homecity=none locations 82,108 endlocations @ENDIF @IF TURN turn=21 @THEN CREATEUNIT owner=French unit=Warship veteran=yes homecity=none locations 69,113 endlocations @ENDIF @IF TURN turn=21 @THEN CREATEUNIT owner=French unit=Warship veteran=no homecity=none locations 69,113 endlocations @ENDIF @IF TURN turn=21 @THEN CREATEUNIT owner=French unit=Warship veteran=no homecity=none locations 69,113 endlocations @ENDIF @IF TURN turn=21 @THEN CREATEUNIT owner=French unit=Warship veteran=yes homecity=none locations 82,108 endlocations @ENDIF @IF TURN turn=21 @THEN CREATEUNIT owner=French unit=Warship veteran=no homecity=none locations 82,108 endlocations @ENDIF @IF TURN turn=15 @THEN CREATEUNIT owner=French unit=Frigate veteran=no homecity=none locations 82,108 endlocations @ENDIF @IF TURN turn=30 @THEN CREATEUNIT owner=French unit=Frigate veteran=yes homecity=none locations 87,113 endlocations @ENDIF @IF TURN turn=42 @THEN CREATEUNIT owner=French unit=Frigate veteran=yes homecity=none locations 87,113 endlocations @ENDIF @IF TURN turn=15 @THEN CREATEUNIT owner=French unit=Transport veteran=no homecity=none locations 69,113 endlocations @ENDIF @IF TURN turn=21 @THEN CREATEUNIT owner=French unit=Transport veteran=no homecity=none locations 69,113 endlocations @ENDIF @IF TURN turn=30 @THEN CREATEUNIT owner=French unit=Transport veteran=no homecity=none locations 69,113 endlocations @ENDIF @IF UNITKILLED unit=Geo. Washington attacker=anybody defender=anybody @THEN TEXT ^George Washington dies in battle, however his generals vow to carry on. ^The Americans are limited to a Marginal Victory. ENDTEXT PLAYWAVEFILE funeral.wav @ENDIF @IF UNITKILLED unit=C. Cornwallis attacker=anybody defender=anybody @THEN TEXT ^Charles Cornwallis dies in battle, however his generals vow to carry on. ^The British are limited to a Marginal Victory. ENDTEXT PLAYWAVEFILE funeral.wav @ENDIF @ENDEVENTS