; ; CIVILIZATION GAME DATA ; Copyright (c) 1997 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 3 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 5 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 5 ; Monarchy pays support for all units past this 3 ; Communism pays support for all units past this 10 ; Fundamentalism pays support for all units past this 0 ; Communism is equivalent of this palace distance. 30 ; Fundamentalism loses this % of science 20 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 7 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Advanced Flight, 4,-2, Rad, Too, 3, 4 ; AFl JAVA, 5, 1, nil, nil, 0, 3 ; Alp Amphibious Warfare, 3,-2, Nav, Tac, 3, 0 ; Amp Astronomy, 4, 1, Mys, Mat, 1, 3 ; Ast Atomic Theory, 4,-1, ToG, Phy, 2, 3 ; Ato Mass Transit, 6,-1, Cmb, Stl, 3, 4 ; Aut Banking, 4, 1, Tra, Rep, 1, 1 ; Ban Bridge Building, 4, 0, Iro, Cst, 0, 4 ; Bri Bronze Working, 6,-1, nil, nil, 0, 4 ; Bro Ceremonial Burial, 5, 0, nil, nil, 0, 2 ; Cer Chemistry, 5,-1, Uni, Med, 1, 3 ; Che Chivalry, 4,-2, Feu, Hor, 1, 0 ; Chi Code of Laws, 4, 1, Alp, nil, 0, 2 ; CoL Combined Arms, 5,-1, Mob, AFl, 3, 0 ; CA Advanced Chemistry, 5,-1, Ref, Exp, 2, 4 ; Cmb Communism, 5, 0, Phi, Ind, 2, 2 ; Cmn Computers, 4, 1, Min, MP, 3, 4 ; Cmp Conscription, 7,-1, Dem, Met, 2, 0 ; Csc Construction, 4, 0, Mas, Cur, 0, 4 ; Cst The Corporation, 4, 0, Ind, Eco, 2, 1 ; Cor Currency, 4, 1, Bro, nil, 0, 1 ; Cur Democracy, 5, 1, Ban, Inv, 2, 2 ; Dem Economics, 4, 1, Uni, Ban, 2, 1 ; Eco Hyperconductors, 4, 0, Met, Mag, 2, 4 ; E1 Electronics, 4, 1, E1, Cor, 3, 4 ; E2 Engineering, 4, 0, Whe, Cst, 0, 4 ; Eng Environmentalism, 3, 1, Rec, SFl, 3, 2 ; Env Espionage, 2,-1, Cmn, Dem, 3, 0 ; Esp Advanced Explosives, 5, 0, Gun, Che, 2, 4 ; Exp Feudalism, 4,-1, War, Mon, 0, 0 ; Feu Hypersonic Flight, 4,-1, Cmb, ToG, 2, 4 ; Fli Fundamentalism, 3,-2, MT, Csc, 2, 2 ; Fun Fusion Power, 3, 0, NP, Sth, 3, 3 ; FP Genetic Engineering,3, 2, Med, Cor, 3, 3 ; Gen Guerrilla Warfare, 4, 1, Cmn, Tac, 3, 0 ; Gue Gunpowder, 8,-2, Inv, Iro, 1, 0 ; Gun Gnoleok Riding, 4,-1, nil, nil, 0, 0 ; Hor Industrialization, 6, 0, RR, Ban, 2, 1 ; Ind Invention, 6, 0, Eng, Lit, 1, 4 ; Inv Carbon Fiber Working, 5,-1, Bro, War, 0, 4 ; Iro Armed Union, 4,-1, MP, Gue, 3, 2 ; Lab The Laser, 4, 0, NP, MP, 3, 3 ; Las Leadership, 5,-1, Chi, Gun, 1, 0 ; Ldr BASIC, 5, 2, Wri, CoL, 0, 3 ; Lit Robo-Manufacturing, 4,-2, Stl, Tac, 2, 4 ; Too Magnetism, 4,-1, Phy, Iro, 1, 3 ; Mag Computer Literacy, 6,-1, Alp, nil, 0, 1 ; Map Masonry, 4, 1, nil, nil, 0, 4 ; Mas Mass Production, 5, 0, Aut, Cor, 3, 4 ; MP Mathematics, 4,-1, Alp, Mas, 0, 3 ; Mat Medicine, 4, 0, Phi, Tra, 1, 1 ; Med Metallurgy, 6,-2, Gun, Uni, 1, 0 ; Met Miniaturization, 4, 1, Too, E2, 3, 4 ; Min Mobile Warfare, 8,-1, Aut, Tac, 3, 0 ; Mob Monarchy, 5, 1, Cer, CoL, 0, 2 ; Mon Monotheism, 5, 1, Phi, PT, 1, 2 ; MT Mysticism, 4, 0, Cer, nil, 0, 2 ; Mys Navigation, 6,-1, Sea, Ast, 1, 1 ; Nav Nuclear Fission, 6,-2, Ato, MP, 3, 3 ; NF Nuclear Power, 3, 0, NF, E2, 3, 3 ; NP Philosophy, 6, 1, Mys, Lit, 1, 2 ; Phi Physics, 4,-1, Nav, Lit, 1, 3 ; Phy Plastics, 4, 1, Ref, SFl, 3, 4 ; Pla Hydroconduits, 4, 0, no, no, 1, 4 ; Plu Polytheism, 4, 0, Cer, Hor, 0, 2 ; PT Plastic Containers, 4, 1, nil, nil, 0, 1 ; Pot Netlink, 5,-1, Fli, E1, 3, 4 ; Rad Rail Rocketry, 6, 0, SE, Bri, 2, 1 ; RR Recycling, 2, 1, MP, Dem, 3, 2 ; Rec Alternative Power, 4, 0, Che, Cor, 2, 4 ; Ref Cryostorage, 3, 1, E1, San, 3, 1 ; Rfg The Republic, 5, 1, CoL, Lit, 0, 2 ; Rep Robotics, 5,-2, Cmp, Mob, 3, 0 ; Rob Rocketry, 6,-2, AFl, E2, 3, 0 ; Roc Sanitation, 4, 2, Med, Eng, 2, 1 ; San Icefaring, 4, 1, Map, Pot, 0, 1 ; Sea Space Flight, 4, 1, Roc, X5, 3, 3 ; SFl Stealth, 3,-2, AFl, Rob, 3, 0 ; Sth Xeno-Diplomacy, 4,-1, Phy, Inv, 2, 3 ; SE Titanium, 4,-1, E1, Ind, 2, 4 ; Stl Superconductor, 4, 1, Pla, Las, 3, 3 ; Sup Tactics, 6,-1, Csc, Ldr, 2, 0 ; Tac Theology, 3, 2, MT, Feu, 1, 2 ; The Space-Time Continuum, 4, 0, Ast, Uni, 1, 3 ; ToG Trade, 4, 2, Cur, CoL, 0, 1 ; Tra University, 5, 1, Mat, Phi, 1, 3 ; Uni Warrior Code, 4,-1, nil, nil, 0, 0 ; War The Gear, 4,-1, Hor, nil, 0, 4 ; Whe Writing, 4, 2, Alp, nil, 0, 3 ; Wri Future Technology, 1, 0, FP, Rec, 3, 3 ; FT Kydextrian Tech, 0, 0, nil, nil, 0, 0 ; U1 Ventry Tech, 0, 0, nil, nil, 0, 0 ; U2 Galaxial Troop Tech,0, 0, nil, nil, 0, 0 ; U3 Temporary1, 0, 0, no, no, 0, 0 ; X1 Temporary2, 0, 0, no, no, 0, 0 ; X2 Temporary3, 0, 0, no, no, 0, 0 ; X3 Temporary4, 0, 0, no, no, 0, 0 ; X4 Gravitational Tech, 8, 0, X6, FP, 0, 0 ; X5 Pre-Grav Tech, 0, 0, X2, X3, 0, 0 ; X6 Temporary7, 0, 0, no, no, 0, 0 ; X7 ; ; Above 3 tech lots allow you to define your own civilization ; advances if desired. Supply the name, the AI value, and ; the prerequisites. ; ; Then use the "U1", "U2", or "U3" ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Headquarters, 10, 0, Mas, Training Camp, 4, 1, nil, Food Storage, 6, 1, Pot, HoloTV, 4, 1, Cer, Traders' Arena, 8, 1, Cur, Internet, 8, 1, Wri, High Council, 8, 1, CoL, Energy Field, 8, 0, Mas, Hydroduct, 8, 2, Cst, Credit, 12, 3, Ban, Place of Worship, 12, 3, MT, Tech Research Center, 16, 3, Uni, Hyper Transit, 16, 4, MP, Mass Recreation, 10, 4, Cst, Assembly Plant, 20, 4, Ind, Mass Production Plant, 32, 6, Rob, Satellite Laser, 20, 4, Las, Recycling Center, 20, 2, Rec, Power Plant, 16, 4, Ref, Hydro Plant, 24, 4, E2, Tronadium Plant, 16, 2, NP, Military Tax, 16, 4, Eco, Sanitation System, 12, 2, San, Holo Market, 8, 3, Rfg, Ultra Transit, 20, 5, Aut, Research Lab, 16, 3, Cmp, Defense Battery, 10, 2, Roc, Tsunami Guard, 8, 1, Met, Solar Plant, 32, 4, Env, Fishing Port, 6, 1, Sea, Hydro Platform, 16, 3, Min, Launch Pad, 16, 3, Rad, TEC Force, 6, 2, Cmn, Docking Station, 8, 3, Amp, SS Structural, 8, 0, SFl, SS Component, 16, 0, Pla, SS Module, 32, 0, Sup, (Capitalization), 60, 0, Cor, Food Transporter, 20, 0, Mas, Galaxic Games, 20, 0, Pot, Cyborg Trader, 20, 0, Bro, NAV Beacon, 20, 0, Map, Net Pirate, 30, 0, Lit, New Hollywood, 30, 0, Mys, Ion Particle Dome, 30, 0, Mas, Holo-Battle Academy, 30, 0, Feu, Slave Colony, 30, 0, Eng, Intergalactic Embassy, 20, 0, Tra, Deity Contact Array, 40, 0, MT, Thempa's Observatory, 30, 0, Ast, Warp Engine Testing, 40, 0, Nav, Versaria's Theatre, 30, 0, Med, Enhancement Satellite, 40, 0, Inv, Bi-Amped Titanium Drivers, 40, 0, The, Sythdnt Aooi University, 40, 0, ToG, Self-Maintenence Droid, 40, 0, Eco, Interdimensional Voyage, 40, 0, RR, Ring of Shala, 40, 0, Dem, Diplomacy Shrine, 30, 0, SE, Slaves' Freedom March, 60, 0, Ind, Great Hydro Dam, 60, 0, E2, Plague Producer, 60, 0, NF, United Council of Jharlei,60, 0, Cmn, Gravitech Program, 60, 0, X5, Braniac, 60, 0, Cmp, Vaccination Unit, 60, 0, Gen, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids RR, ; Hanging Gardens Fli, ; Colossus Mag, ; Lighthouse E1, ; Great Library The, ; Oracle Met, ; Great Wall Mob, ; Sun Tzu's War Academy Ind, ; King Richard's Crusade Cmn, ; Marco Polo's Embassy nil, ; Michelangelo nil, ; Copernicus nil, ; Magellan nil, ; Shakespeare Aut, ; Da Vinci's Workshop nil, ; Bach nil, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin nil, ; Statue of Liberty nil, ; Eiffel Tower nil, ; Women's Suffrage nil, ; Hoover Dam nil, ; Manhattan Project nil, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Nomads, X3, 0, 2.,0, 1a,1d, 2h,1f, 1,0, 5, U2, 000001000000000 Builder, X4, 0, 3.,0, 1a,1d, 2h,1f, 1,0, 5, U3, 000000000000000 Drone, X2, 0, 1.,0, 1a,2d, 2h,1f, 1,0, 5, U1, 000000000000000 Slave, nil, 0, 1.,0, 0a,1d, 1h,1f, 1,0, 5, nil, 000000000000000 Snipers, X4, 0, 1.,0, 6a,1d, 1h,2f, 4,0, 0, U3, 000100000000001 Clawmen, X3, 0, 2.,0, 5a,4d, 1h,1f, 3,0, 0, U2, 000010000000000 Raw Troops, X3, 0, 1.,0, 3a,2d, 1h,1f, 2,0, 1, U2, 000000000000000 Cyborg Infantry,X4, 0, 3.,0, 5a,3d, 1h,1f, 3,0, 0, U3, 000000000000000 Mutant Troops,X2, 0, 1.,0, 5a,4d, 1h,1f, 3,0, 0, U1, 000100000000000 Dark Knight, X4, 0, 2.,0, 4a,5d, 1h,1f, 3,0, 1, U3, 000010000000000 Snow Beast, X3, 0, 3.,0, 7a,4d, 1h,1f, 4,0, 0, U2, 000001000000001 Alien Hound, X2, 0, 2.,0, 4a,5d, 2h,1f, 4,0, 1, U1, 000000000000000 Spiked Gaurds,X4, 0, 1.,0, 4a,4d, 2h,1f, 4,0, 1, U3, 000000000000000 Shala's Unit, X3, 0, 1.,0, 6a,6d, 2h,1f, 5,0, 1, U2, 000000100000000 TEC Rover, X4, 0, 3.,0, 8a,5d, 1h,1f, 6,0, 0, U3, 000001000000000 TeMorna's Escort,X3, 0, 2.,0, 2a,8d, 2h,1f, 6,0, 1, U2, 000100000000000 Ice Chariot, X3, 0, 3.,0, 4a,2d, 1h,1f, 2,0, 0, U2, 000000000000000 Tyrelian Mountainfolk,X3, 0, 2.,0, 3a,5d, 2h,1f, 4,0, 1, U2, 000001001000000 Vortex Beast, X2, 0, 3.,0, 5a,15d, 1h,1f, 7,0, 1, U1, 000000000000000 Lichter, X2, 0, 2.,0, 6a,5d, 1h,1f, 4,0, 0, U1, 010000000000000 Ice Fiend, X3, 0, 2.,0, 7a,4d, 1h,1f, 4,0, 0, U2, 000010000000100 TEC Gaurds, X4, 0, 2.,0, 4a,5d, 2h,1f, 5,0, 1, U3, 000000000000000 Battle Tank, X4, 0, 3.,0, 10a,6d, 1h,1f, 6,0, 0, U3, 000000000000000 Floating Fortress,X4, 2, 4.,0, 12a,12d, 3h,2f, 18,6, 2, U3, 000000000000000 Air Cannon, X4, 0, 1.,0, 2a,8d, 3h,1f, 8,0, 1, U3, 010100000000000 Destrux, X3, 2, 6.,0, 9a,6d, 2h,2f, 12,0, 2, U2, 100000000000000 Glider, X3, 1, 5.,5, 8a,6d, 2h,2f, 12,0, 3, U2, 000000000010001 Bola, X2, 1, 4.,0, 6a,8d, 2h,2f, 12,0, 3, U1, 000000000010001 Hive Brethren,X2, 1, 6.,2, 10a,3d, 1h,1f, 10,0, 0, U1, 000000000010001 Lost Souls, X2, 1, 4.,0, 6a,9d, 2h,2f, 12,0, 1, U1, 000000000010001 S.W.A.R.M., X2, 1, 6.,0, 4a,4d, 1h,1f, 6,0, 3, U1, 000000000010001 Poison Spores,X2, 1, 9.,2, 10a,0d, 1h,2f, 8,0, 0, U1, 001000000010000 SKIMMER, X4, 2, 4.,0, 6a,5d, 3h,2f, 12,2, 2, U3, 000000000000000 Deep Denizen, X2, 2, 4.,0, 10a,2d, 2h,1f, 10,0, 0, U1, 100000000001010 Giant Eel, X2, 2, 9.,0, 7a,5d, 2h,2f, 11,3, 2, U1, 000000000000000 Armored Boat, X4, 2, 5.,0, 7a,10d, 2h,2f, 13,2, 1, U3, 000000000000000 Winged Warrior,X3, 1, 6.,0, 4a,5d, 1h,1f, 5,0, 1, U2, 000000000010001 Cyborg Piranha,X4, 2, 7.,0, 4a,4d, 2h,2f, 8,0, 0, U3, 100000000000000 TEC Cruiser, X4, 2, 7.,0, 6a,5d, 3h,2f, 10,0, 2, U3, 010000000000000 NEXXUS Cruiser,X3, 2, 5.,0, 8a,8d, 3h,2f,14,0, 2, U2, 000000000000000 Tsusama, X3, 2, 5.,0, 1a,4d, 3h,1f, 10,0, 1, U2, 000000000100000 SNEAK, X4, 2, 5.,0, 5a,5d, 2h,1f, 7,0, 6, U3, 100000000001110 D.E.V.A., X4, 1, 9.,5, 9a,9d, 2h,3f, 18,0, 3, U3, 000000000010001 Water Transport,nil, 2, 6.,0, 1a,4d, 2h,1f, 7,8, 4, Nav, 000000000000001 Seeker, X3, 1, 16.,1, 20a,0d, 1h,3f, 15,0, 0, U2, 001000000000000 Plague Bomb, nil, 1, 10.,3, 99a,0d, 1h,1f, 18,0, 0, NF, 001000000000000 Diplomat, nil, 0, 2.,0, 0a,0d, 1h,1f, 3,0, 6, Wri, 000000000000010 Transport Bubble,X4, 2, 6.,0, 1a,5d, 1h,1f, 5,4, 4, U3, 100000000000001 Trader, nil, 0, 1.,0, 0a,1d, 1h,1f, 4,0, 7, Tra, 000000000000010 Air Freight, nil, 1, 5.,0, 0a,1d, 2h,1f, 6,0, 7, AFl, 000000000000011 Kracken, X2, 1, 12.,5, 10a,5d, 2h,1f, 11,0, 3, U1, 000000000000001 Extra Land, no, 0, 1.,0, 1a,1d, 1h,1f, 5,0, 0, no, 000000000000000 Extra Ship, no, 2, 4.,0, 4a,2d, 2h,1f, 5,1, 2, no, 000000000000000 TEC Bomber, X4, 1, 8.,4, 8a,8d, 2h,2f, 12,0, 3, U3, 000000000000001 Test Unit 1, no, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 Test Unit 2, no, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 Test Unit 3, no, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 Test Unit 4, no, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 Test Unit 5, no, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 Test Unit 6, no, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 Test Unit 7, no, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 Test Unit 8, no, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 ; ; Note: the above 3 unit types (extra land, ship, air) are available ; for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 3 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these three units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Desert, 1,1, 0,0,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt Plains, 1,2, 2,0,0, yes, 1, 5, 1, yes, 1, 5, 0, Grs, ; Pln Grassland, 2,2, 2,1,0, yes, 2,10, 2, For, 1,10, 1, Hil, ; Grs Forest, 2,3, 1,3,0, Pln, 1, 5, 5, no, 0, 5, 0, Grs, ; For Hills, 2,4, 1,2,0, yes, 1,10, 0, yes, 3,15, 1, Pln, ; Hil Mountains, 3,6, 0,2,0, no, 1,10, 0, yes, 4,20, 6, Hil, ; Mou Tundra, 1,2, 2,0,0, yes, 1, 5, 1, yes, 1, 5, 0, Gla, ; Tun Glacier, 2,2, 2,1,0, yes, 2,10, 2, For, 1,10, 1, Tun, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Oasis, 1,2, 2,2,2, Buffalo, 1,2, 3,2,0, Grassland, 1,2, 2,1,0, Pheasant, 1,2, 3,2,0, Coal, 2,4, 0,3,2, Tronadium, 3,6, 0,10,4, Game, 1,2, 3,1,0, Ivory, 2,2, 2,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 0,3,3, Fish, 1,2, 3,0,2, Oil, 1,2, 0,4,2, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 2,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Oil, 1,2, 0,5,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @GOVERNMENTS Anarchy, Mr., Ms. Despotism, Emperor, Empress Monarchy, King, Queen Communism, Comrade, Comrade Fundamentalism, High Priest, High Priestess Republic, Consul, Consul Democracy, President, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Treimorn, Gila, 1, 5, 3, Kydextrians, Kydextrian, 1, 1, -1, 3, Hive Tyrant, Dominatrix, 4, Hive Tyrant, Dominatrix TeMorna, Virtuna, 0, 2, 1, Ventry, Ventrian, 0, -1, 0, 5, Lord Protector, Lady Protector Xavier, Valarie, 0, 3, 2, Galaxial Troops,Galaxian,-1, 0, 0, 6, General, Lady General, 6, President, President Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh Abe Lincoln, E. Roosevelt, 0, 5, 1, Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja, Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, Louis XIV, Joan of Arc, 0, 3, 3, French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1, Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson Henry VIII, Elizabeth I, 1, 6, 3, English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister Genghis Khan, Bortei, 0, 7, 0, Mongols, Mongol, 1, 1, -1, Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, 0, 4, Druid, Druid Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord Philip II, Isabella, 1, 4, 3, Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, -1, Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Hides, Wool, Beads, Cloth, Salt, Coal, Copper, Dye, Wine, Silk, Silver, Spice, Gems, Tronadium, Oil, Uranium, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Go to, G @DIFFICULTY Asteroid Red Dwarf Brown Dwarf Yellow Giant Pulsar Super Nova @ATTITUDES Worshipful Enthusiastic Cordial Receptive Neutral Uncooperative Icy Hostile Enraged