****** The Conquest of Britain ver.1.01 - README.TXT ****** ************************************ Designers: Name: Jeppe Grue e-mail: s97jgrue@i14ibm7.iet.auc.dk Name: Jan Dimon Bendtsen e-mail: dimon@control.auc.dk /*********************************** Contents: 1. Installation 2. Rules changes 2.1 New units 2.2 Advances 2.3 Other 3. Scenario considerations 4. Designer's notes 1. Installation --------------------- In order to prevent the utter destruction of your current CIV II installation, it is advised that you follow this procedure: * First of all, backup your current installation, specifically any files you've changed personally (e.g. UNITS.GIF). The standard installation can be found on the CIV II CD-ROM, but any files you've customized may be lost. * To install 'The Conquest of Britain', copy the following files: BRIT-C.GIF to CITIES.GIF BRIT-U.GIF to UNITS.GIF BRIT-RUL.TXT to RULES.TXT SOUND\SWORDFGT.WAV to SOUND\INFANTRY.WAV SOUND\SWORDFGT.WAV to SOUND\ELEPHANT.WAV SOUND\SWORDFGT.WAV to SOUND\CUSTOM1.WAV SOUND\SWORDFGT.WAV to SOUND\CUSTOM2.WAV SOUND\SWORDFGT.WAV to SOUND\CUSTOM3.WAV * To uninstall, simply remove or change the above files, and replace them with the original files. 2. Rules changes ---------------------- 2.1 New Units ------------- * Elite Knights. (Normans) The Normans brought the art of armoured cavalry warfare to Britain, ending the dominance of infantry in battle. Foremost among the Norman nobility were the flower of the Norman knights, who are simulated with these units. The usual knights represent more easily replacable units, e.g. mercenaries etc. The Elite Knights can therefore not be rebuilt. * Crossbowmen. (Normans) The crossbow with its great hitting power proved an efficient infantry weapon, which more or less replaced the longbow during the middle ages (just before the advent of gunpowder). William's infantry carried these weapons and used them to great effect in several battles. * The Royal Guard (Saxons) These elite units are the household guards of the English Throne. Handpicked and highly trained, the Royal Guard was renowned for its efficiency in battle. The unit was under direct command of Harold. Because of their extensive training, they are impossible to rebuild within the short amount of time available. * Axmen (Saxons) Armed with a great two-handed axe, these infantrymen make up the backbone of the Saxon army. They were easily able to dismount even the most heavily armed knight in infight, but due to their lack of a shield, they were easy targets for enemy bowfire. Their defense value is doubled against mounted opponents. * Viking Berserkers (Norwegians) Oblivious to pain, the Viking Berserkers ate poisonous mushrooms before leaping into battle. They cared little about their own safety, as long as they could deal death among the enemy. As all the Viking warriors, they are also skilled seamen and spearheaded the assault from their longships onto the beach. In order to simulate this, they have amphibious assault capability. Because of the nature of Harald's invasion, in which he was too far from Norway to receive reliable reinforcements, these units cannot be rebuilt. Furthermore, they are fanatically loyal to their King and therefore do not cost anything to uphold. * Vikings (Norwegians) Though less skilled than their Berserker 'brothers', these men were none the less capable warriors and make up the bulk of Harald's invasion force. Like the Berserkers, they are free and cannot be rebuilt. * Longships (Norwegians) The viking longship was faster and more agile than the Caravel and other ships of this age. They were driven either by oars or sail and carried the vikings across the sea into battle. The Norwegian player should note that he cannot rebuild these ships, which means that he has 8 boats in the game! * Highlanders (Scots and Welsh) Clan warriors and natives of the highlands. They are able to traverse the difficult terrain of their homelands with an ease that leaves other units dumbfounded. The famous Claymore Sword is the most feared weapon of the Scots, and these units should prove a nuisance (at least) to any army reckless enough to enter the mountaneous regions of Scotland and Wales. Highlanders move like Alpine Troops and their defence value versus mounted troops is doubled. 2.2 Advances ----------------- In order to create the scenario there has been added two new CIV-advances * English Infantry This advance allows the building of Axmen * Scottish Lore This advance allows the building of Highlanders 2.3 Other -------------- Since the primary objective of both the Normans and the Norwegians is to conquer England, they will have neither the time nor the interest in re- building the infrastucture of the country. Therefore the ONLY the Saxons have access to settlers. Fundamentalism has been renamed to Viking Kingdom. This is done to make it possible for the vikings to support a significant army in the begin- ning of the scenario. The only drawback of this is that sometimes the 'Viking Empire' might be refered to as 'The Holy Viking Empire'. Fanatics has been removed, to prevent the Vikings from having access to these, for the time, superior troops. 3. Scenario Considerations -------------------------------- 'The Conquest of Britain' is intended to be played as one of the three major nations: Normans, Norwegians or Saxons. The Scots and Welsh are more difficult to play, and will play only a small role in the scenario. Note that it is a war scenario, which means that there is no scientific progress. Note also that each of the major nations have elite units that cannot be rebuilt. One of the aims of the scenario is to use these precious units to their full extent without squandering them away, as is usually the tactics in CIV II. As either Harald or William, you should exploit your large armies to conquer as large a piece of England as possible. From this safe base, you can set out to take as much as possible of the rest of England. As Harold, you have the greatest poten- tial for production, but face determined enemies from both the north and south. Try to wear down your enemies as much as possible, while keeping your main cities and thereby your empire intact. Also a note about the starting position of the Norwegians. In the begin- ning of the scenario they have only one city, the city of Stavanger in the upper right corner of the map. This city is only provided because CIV II requires it, and it should play no significant role in the game. 4. Designer's notes ------------------------- First of all it is important to note that we have not had time to play- test 'The Conquest of Britain' due to exams. Once these are passed, we will do some playtesting and if appropriate, release a final version. In the meantime, we would be happy to receive any comments you might have after playing the scenario. Secondly, the historical authencity of the scenario has been of great importance to us, this should be reflected in the rules changes. The only thing we know is wrong, is the movement allowances of the units. In the historic 'version', Harold force-marched his army from York to Hastings in less than a month, which is impossible to simulate using a map of this size (and the cavalry unit movement allowance).