; ; CIVILIZATION GAME DATA ; Copyright (c) 1997 by MicroProse Software ; ; This file has been altered to change ; the rules. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 3 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 5 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this 3 ; Communism pays support for all units past this 10 ; Fundamentalism pays support for all units past this 0 ; Communism is equivalent of this palace distance. 50 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 6 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 5 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = plant/fungi ; 2 = behaveior ; 3 = adaption ; 4 = organ ; @CIVILIZE Cell Walls, 4, 0, nil, nil, 0, 1 ; AFl DNA, 5, 1, nil, nil, 0, 3 ; Alp Spores, 3,-2, Phi, Min, 0, 1 ; Amp The Flagellum, 4,-1, nil, nil, 0, 0 ; Ast The Virus, 4,-1, Min, nil, 0, 0 ; Ato Language, 4, 1, Cmn, PT, 3, 2 ; Aut Venom, 4, 1, Cer, nil, 0, 0 ; Ban Land Animals, 6, 0, Lab, Cmp, 2, 3 ; Bri Organelles, 4, 1, Pot, Alp, 0, 4 ; Bro Enzymes, 5, 1, nil, nil, 0, 3 ; Cer Aerobic Respiration,5, 1, Cmb, nil, 0, 3 ; Che Mitochondria, 4, 1, Bro, Che, 0, 4 ; Chi Mitosis, 8, 0, Alp, nil, 0, 2 ; CoL Fungi, 3, 1, Amp, AFl, 0, 1 ; CA The Chloroplast, 5, 1, AFl, Bro, 0, 1 ; Cmb Mutualism, 6, 0, The, E2, 2, 2 ; Cmn Land Plants, 4, 1, Amp, Cmb, 0, 1 ; Cmp The Parasite, 4,-1, Ato, CoL, 0, 2 ; Csc Reef Building, 4, 0, Chi, AFl, 0, 4 ; Cst Predation, 4,-2, Csc, Mon, 0, 0 ; Cor The Nervous System, 5, 0, Cor, Fli, 1, 4 ; Cur Endothermy, 5, 2, San, Sup, 3, 2 ; Dem Controlled Cell Death, 4, 1, Cer, Ban, 0, 2 ; Eco Convergent Evolution,4, 1, Phi, Ato, 1, 2 ; E1 Symbiosis, 6, 0, Phi, Eng, 0, 2 ; E2 Locomotion, 4, 0, Cur, Ast, 1, 2 ; Eng The Immune System, 5, 1, Fli, Csc, 1, 4 ; Env Vascular Plants, 5, 1, Fli, Cmp, 1, 1 ; Esp Habitat Alteration, 5, 0, SE, Gen, 3, 2 ; Exp Gills, 4, 1, Tra, Eng, 1, 4 ; Feu Multicellular Life,8, 1, Phi, Eco, 1, 3 ; Fli Hive Organism, 4,-2, Mag, Las, 2, 2 ; Fun The Seed, 4, 1, Esp, Ind, 2, 1 ; FP Jaws, 5,-2, Mob, Ind, 2, 0 ; Gen The Digestive System,4, 1, Tra, Cor, 1, 4 ; Gue nothing, 5, 0, no, no, 1, 4 ; Gun Eyes, 4,-1, Inv, Cur, 1, 4 ; Hor Hard Parts, 7, 0, Cst, Inv, 2, 3 ; Ind Segmentation, 4, 1, Gue, MT, 1, 3 ; Inv Pigments, 3, 0, Hor, E2, 1, 3 ; Iro Legs, 5,-1, NP, Ind, 2, 3 ; Lab The Stinger, 3, 0, Ind, Ban, 2, 0 ; Las Insect Pollination,4, 0, FP, Mag, 3, 1 ; Ldr Camoflage, 2,-1, Cor, Iro, 1, 0 ; Lit The Brain, 5,-1, Hor, Env, 1, 4 ; Too Wings, 4,-1, Too, Bri, 1, 3 ; Mag The Notochord, 3, 1, Too, Inv, 1, 4 ; Map Directional Sense, 4, 1, Eng, MT, 1, 2 ; Mas Tentacles, 3,-2, Hor, Mat, 1, 0 ; MP Shells, 4,-1, Feu, Ind, 1, 0 ; Mat Slime Molds, 3,-2, CA, Eng, 1, 1 ; Med Conifers, 3, 2, FP, CA, 2, 1 ; Met Cyst Formation, 4, 1, nil, nil, 0, 4 ; Min Cartilage, 4,-1, Map, NP, 1, 3 ; Mob The Nucleus, 5, 1, Chi, CoL, 0, 4 ; Mon The Endocrine System,4, 2, Cer, Fli, 1, 4 ; MT Meiosis, 4, 1, Mon, nil, 0, 2 ; Mys Vertebrae, 4, 0, Ind, Map, 2, 3 ; Nav Bones, 5,-2, Nav, Gen, 2, 4 ; NF Appendages, 5, 0, Inv, Feu, 1, 3 ; NP Sex, 7, 1, Mys, Cer, 0, 2 ; Phi Claws, 3,-1, Lab, Mat, 2, 0 ; Phy Lungs, 5, 0, Feu, NF, 2, 4 ; Pla Hollow Bones, 3, 0, Pla, NF, 3, 4 ; Plu Ears, 3, 2, Mas, Gen, 1, 4 ; PT Vacuoles, 4, 1, nil, nil, 0, 4 ; Pot Nest Building, 4, 1, Rec, E2, 2, 2 ; Rad Migration, 6, 1, Rad, Mas, 2, 2 ; RR Lamarkism, 3, 1, E1, nil, 1, 2 ; Rec Amniotic Sac, 4, 0, Pla, Rad, 2, 3 ; Ref Ungulates, 4, 2, SE, Sth, 3, 4 ; Rfg Heat Production, 5, 1, NF, FP, 3, 2 ; Rep Erect Stance, 5, 0, RR, Ref, 3, 2 ; Rob Huge Size, 6,-2, San, Plu, 3, 0 ; Roc The 4 Chamber Heart,4, 2, Rob, Rep, 3, 4 ; San Return to the Seas, 4,-2, Dem, Roc, 3, 0 ; Sea Space Flight, 4, 1, U1, ToG, 3, 3 ; SFl The Hoof, 3,-1, Phy, Rob, 3, 3 ; Sth Parenting, 5, 1, Ref, Rad, 2, 2 ; SE Live Birth, 4, 1, Ref, Lit, 2, 3 ; Stl Insulation, 4, 1, SE, Rep, 3, 3 ; Sup Milk, 3, 1, Dem, Stl, 3, 3 ; Tac Memory, 4, 2, SE, Too, 3, 2 ; The Flexible Wings, 4,-2, Plu, Dem, 3, 0 ; ToG The Circulatory System,4, 2, Eng, Che, 1, 4 ; Tra Tool Use, 4, 1, The, Exp, 3, 2 ; Uni C4 Photosynthesis, 4, 1, Rfg, Ldr, 3, 1 ; War The Opposable Thumb,4,-1, Tac, Uni, 3, 3 ; Whe War, 4,-2, Cmn, Whe, 3, 0 ; Wri Future Technology, 1, 0, U1, SFl, 3, 3 ; ... Engineering, 3, 0, Aut, Whe, 3, 2 ; U1 Mass Destruction, 3,-2, U1, Wri, 3, 0 ; U2 Chemosynthesis, 3, 1, Bro, CoL, 0, 1 ; U3 ; ; Above 3 tech lots allow you to define your own civilization ; advances if desired. Supply the name, the AI value, and ; the prerequisites. ; ; Then use the "U1", "U2", or "U3" ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city imp. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Control Center, 10, 0, Mon, Training Area, 4, 1, nil, Storage Vacuole, 6, 1, Pot, Control Chemicals, 4, 1, Cer, Endoplasmic Reticulum, 8, 1, Bro, DNA Coding, 8, 1, Alp, Macrophanges, 8, 1, Env, Resistant Covering, 8, 1, Min, Multicellular Growth, 5, 1, Fli, Circulatory System, 12, 3, Tra, Controlled Growth, 12, 3, MT, Brain, 16, 3, Too, Sewage-eating Mushrooms, 16, 4, CA, Nesting Site, 10, 4, Rad, Lycopod Swamp, 20, 4, Esp, Tool Collection, 32, 6, Uni, SDI Defense, 20, 4, U2, Waste-eating Mushrooms, 20, 2, CA, Draft Animal, 16, 2, Sth, Rainforest, 24, 3, Ldr, Upland Forest, 16, 4, FP, Coloration, 16, 4, Iro, Digestive Tract, 12, 2, Gue, Multiple Stomachs, 8, 3, Rfg, Four Chambered Heart, 20, 5, San, Memory Cells, 16, 3, The, SAM Missile Battery, 10, 2, U2, Barrier Reef, 8, 1, Cst, C4 Photosynthesis, 32, 4, War, Algae, 6, 1, Cmb, Black Smoker Colonies, 16, 3, U3, Rookery, 16, 3, SE, Winter Coat, 6, 2, Sup, Salt Marsh, 8, 3, Phy, SS Structural, 8, 0, SFl, SS Component, 16, 0, SFl, SS Module, 32, 0, SFl, (Yolk), 60, 0, Ref, Body Fat, 20, 0, Gue, Moss Gardens, 20, 0, Cmp, Oxygen Atmosphere, 20, 0, Cmb, Cilia Propulsion, 20, 0, Ast, Mimicry, 30, 0, E1, Thymine Dimer Reduction, 30, 0, Mys, Inert Cell Wall, 50, 0, AFl, Tail Stingers, 30, 0, Las, ATP Storehouse, 30, 0, Chi, Phermones, 20, 0, E2, Steroid Hormones, 40, 0, MT, Genetic Diversity, 30, 0, Phi, Streamlining, 40, 0, Mob, Living Fossil, 30, 0, Feu, Lamarkian Evolution, 40, 0, Rec, Lymph system, 40, 0, Env, Spinal Cord, 40, 0, Map, High Metabolic Rate, 40, 0, Dem, Burgess Shale, 30, 0, NP, Imprinting, 40, 0, SE, Propaganda, 30, 0, Aut, Polar Adaption, 60, 0, Sup, Sequoia Trees, 60, 0, Met, Manhattan Project, 60, 0, U2, Alpha Beast, 60, 0, Cmn, Apollo Program, 60, 0, SFl, Learning, 60, 0, Stl, Milk-fed Antibodies, 60, 0, Tac, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids Ldr, ; Hanging Gardens RR, ; Colossus NP, ; Lighthouse Cmn, ; Great Library Rad, ; Oracle Rfg, ; Great Wall Wri, ; Sun Tzu's War Academy Feu, ; King Richard's Crusade Aut, ; Marco Polo's Embassy nil, ; Magellan nil, ; Michelangelo nil, ; Copernicus nil, ; Shakespeare Ref, ; Da Vinci's Workshop nil, ; Bach nil, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin nil, ; Statue of Liberty nil, ; Eiffel Tower nil, ; Hoover Dam nil, ; Womens' Suffrage nil, ; Manhattan Project nil, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Daughter Cell,Fun, 0, 1.,0, 0a,1d, 1h,1f, 3,0, 5, CoL, 000000000000000 Beavers, nil, 0, 2.,0, 0a,3d, 2h,1f, 4,0, 5, Exp, 000000000000010 Bacteria, Ldr, 0, 1.,0, 1a,1d, 1h,1f, 1,0, 1, nil, 000000000000000 Dormant Cyst, Cst, 0, 1.,0, 0a,2d, 1h,1f, 2,0, 1, Min, 000000000000000 Mycobacterium,Cor, 0, 1.,0, 3a,1d, 1h,1f, 2,0, 0, Ban, 000000000000000 Amoeba, Gue, 0, 1.,0, 4a,2d, 1h,1f, 4,0, 0, Cor, 000000000000000 Cyanobacteria,Bri, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Cst, 000000000000000 Centipede, Ref, 0, 2.,0, 4a,3d, 2h,1f, 5,0, 1, Bri, 000000000000000 Wasp, ToG, 1, 8.,2, 6a,2d, 2h,2f, 5,0, 0, Fun, 000100000000001 Nematode Worm,Bri, 0, 1.,0, 4a,1d, 2h,1f, 5,0, 0, Gue, 000010000000000 Tortiose, Roc, 0, 2.,0, 2a,5d, 3h,1f, 5,0, 1, Ref, 000000000000000 Termite, Exp, 0, 2.,0, 0a,1d, 2h,1f, 3,0, 5, Fun, 000100000000010 Frog, nil, 0, 2.,0, 5a,3d, 2h,1f, 6,0, 0, Pla, 000000000010100 Slime Mold, nil, 0, 1.,0, 2a,2d, 2h,1f, 5,0, 1, Med, 000000100000000 Ankylosaurus, nil, 0, 3.,0, 6a,6d, 4h,2f, 8,0, 1, Roc, 000000000000000 Pseudomonas, Inv, 0, 2.,0, 2a,1d, 1h,1f, 2,0, 0, Ast, 000000000000000 Plasmodium, nil, 0, 1.,0, 2a,1d, 1h,1f, 3,0, 0, Csc, 000001000000010 Earthworm, Ref, 0, 1.,0, 3a,2d, 2h,1f, 4,0, 0, Inv, 000001000000000 Venus Flytrap,nil, 0, 1.,0, 1a,3d, 2h,1f, 6,0, 1, Ldr, 010000000000000 Smallpox, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 6, no, 000000100000010 Wolf Spider, Pla, 0, 2.,0, 5a,2d, 2h,1f, 5,0, 0, Bri, 000000000000000 Snake, nil, 0, 1.,0, 7a,2d, 2h,2f, 6,0, 0, Ref, 000001000000000 T. Rex, nil, 0, 3.,0, 18a,5d, 4h,3f, 16,0, 0, Roc, 000000000000000 Brachiopod, Mat, 2, 1.,0, 1a,3d, 2h,1f, 2,0, 1, Ind, 000000000100000 Clam, nil, 2, 1.,0, 1a,4d, 2h,1f, 3,0, 1, Mat, 000000000000000 Antelope, Wri, 0, 4.,0, 6a,4d, 3h,1f, 7,0, 0, Sth, 000000000000000 Knight, nil, 0, 4.,0, 10a,6d, 3h,3f, 10,0, 0, Wri, 000000000000000 Dragonfly, ToG, 1, 12.,1, 4a,2d, 2h,1f, 6,0, 3, Mag, 000000000010001 Germ Agent, nil, 0, 1.,0, 30a,1d, 1h,3f, 8,0, 0, U2, 001001101000010 Jonah's Whale,nil, 2, 4.,0, 5a,9d, 3h,1f, 6,6, 4, Cmn, 000000000000001 Falcon, nil, 1, 16.,1, 7a,3d, 2h,2f, 7,0, 3, ToG, 000000000010001 Pteronadon, nil, 1, 12.,2, 10a,4d, 2h,2f, 10,0, 0, ToG, 100000000000001 Host Fish, Cmn, 2, 3.,0, 0a,1d, 2h,1f, 3,3, 4, E2, 000000000000000 Jellyfish, NF, 2, 1.,0, 5a,1d, 2h,1f, 3,1, 2, Cur, 000000000000000 Shrimp, Mob, 2, 4.,0, 4a,3d, 2h,1f, 5,0, 2, Lab, 000000000000000 Flatworm, Lab, 2, 2.,0, 2a,1d, 2h,1f, 3,1, 2, Eng, 000000000000000 Octopus, nil, 2, 3.,0, 7a,4d, 2h,1f, 5,0, 2, MP, 100000000001000 Trilobite, Phy, 2, 3.,0, 3a,3d, 2h,1f, 4,0, 2, Ind, 000000000100000 Shark, Sea, 2, 5.,0, 10a,4d, 3h,2f, 9,0, 2, Gen, 000000000000000 Coelocanth, nil, 2, 4.,0, 7a,5d, 3h,2f, 7,0, 2, NF, 100000000000000 Plankton, Eng, 2, 1.,0, 1a,1d, 1h,1f, 1,1, 4, Cmb, 000000000000000 Flounder, MP, 2, 3.,0, 5a,2d, 2h,1f, 4,0, 2, Lit, 000000000001000 Crab, nil, 2, 3.,0, 6a,4d, 2h,1f, 4,0, 2, Phy, 100000000100000 Lamprey, Gen, 2, 4.,0, 5a,3d, 2h,1f, 5,0, 2, Mob, 000000000000000 Killer Bee, nil, 1, 10.,1, 6a,2d, 2h,2f, 3,0, 0, Fun, 001100000000001 Nuclear Msl., nil, 1, 16.,1, 99a,0d, 1h,1f, 16,0, 0, U1, 001000000000000 Virus, MT, 0, 2.,0, 0a,0d, 1h,1f, 3,0, 6, Ato, 000000000000010 Tumor, nil, 0, 3.,0, 0a,0d, 1h,1f, 3,0, 6, MT, 000000000000010 Nutrient Sply, RR, 0, 1.,0, 0a,1d, 1h,1f, 5,0, 7, Tra, 000000000000010 Lemming, nil, 0, 2.,0, 0a,1d, 1h,1f, 5,0, 7, RR, 000000000000010 Explorer, U2, 0, 1.,0, 0a,1d, 1h,1f, 3,0, 0, no, 000001000000010 Orca, nil, 2, 5.,0, 15a,8d, 4h,3f, 14,0, 2, Sea, 000000000000001 Boat, nil, 2, 5.,0, 0a,10d, 4h,1f, 6,8, 4, Whe, 000000000000001 Spore, Mag, 1, 2.,0, 0a,1d, 1h,1f, 2,0, 0, Amp, 000000000000000 ; ; Note: the above 3 unit types (extra land, ship, air) are available ; for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 3 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these three units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Desert, 1,2, 0,1,0, no, 0, 5, 0, yes, 1, 5, 2, Pln, ; Drt Plains, 1,2, 0,1,0, yes, 1, 5, 2, yes, 1, 3, 3, For, ; Pln Lowlands, 1,2, 1,1,0, yes, 1, 5, 1, Pln, 0, 5, 0, For, ; Grs Forest, 2,3, 2,2,1, yes, 1,10, 1, no, 0, 5, 0, Grs, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 3, Hil, ; Mou Tundra, 1,2, 1,0,1, yes, 1,10, 1, no, 0, 0, 0, Swa, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla Bog, 2,3, 1,0,1, Jun, 0,15, 1, Grs, 0,15, 0, For, ; Swa Swamp, 2,3, 2,0,1, yes, 1, 5, 2, Grs, 0,15, 0, For, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Oasis, 1,2, 4,1,0, Evaporites, 1,2, 0,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,3,1, Minerals, 2,4, 1,2,0, Waterfall, 3,6, 0,1,6, Geyser, 1,2, 3,1,1, Red Algae, 2,2, 1,1,4, Bog Iron, 2,3, 1,4,1, Channels, 2,3, 2,0,4, Whirlpool, 1,2, 3,0,2, Oil, 1,2, 0,4,0, Waterhole, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 2,2,4, Whitewater, 2,4, 1,0,4, Volcano, 3,6, 0,4,0, Meltwater, 1,2, 2,0,1, Nunatak, 2,2, 0,4,0, Spring, 2,3, 3,0,4, Spring, 2,3, 3,0,1, Upwelling, 1,2, 2,2,3, @GOVERNMENTS None, Mr., Ms. Prokaryote, Emperor, Empress Eukaryote, King, Queen Mutualist, Comrade, Comrade Hive Organism, High Priest, High Priestess Heat Producer, President, President Endotherm, Prime Minister, Prime Minister ; ; Leaders ; ; leader, female, color, style, plural, adj, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Richard Leakey,Jane Goodall, 0, 1, 0, Rondonians, Rondonian, 0, 1, 1, 1, Dictator, Dictator, 2, Imperator, Imperatrix Charles Darwin,Lucy, 1, 2, 0, Gondwanans, Gondwanan, -1, -1, 1, Charles Darwin,Lucy, 0, 3, 0, Balticans, Baltican, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor A. Leeuwenhoek,Rachel Carson, 0, 4, 0, Tethians, Tethian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh Thomas Malthus,Thomas Malthus, 0, 5, 0, Laurentians, Laurentian, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker Hans Krebs, Hans Krebs, 1, 6, 0, Avalonians, Avalonian, 0, 1, -1, 6, Prime Minister, Prime Minister Camilio Golgi,Camilio Golgi, 0, 7, 0, Pangaeans, Pangaean, -1, -1, 0, 2, Maharaja, Maharaja, Richard Leakey,Jane Goodall, 1, 1, 0, Rondonians, Rondonian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch Erwin Chargaff,Erwin Chargaff, 0, 2, 0, Gondwanans, Gondwanan, 1, 0, 0, Herbert Spencer,Herbert Spencer, 0, 3, 0, Balticans, Baltican, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier Francis Crick,Nazca, 0, 4, 0, Tethians, Tethian, 0, -1, 1, A. R. Wallace,A. R. Wallace, 0, 5, 0, Laurentians, Laurentian, 0, 0, 1, 3, Chairman, Chairperson Steven J. Gould,Steven J. Gould, 0, 6, 0, Avalonians, Avalonian, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister Charles Marsh,Charles Marsh, 0, 7, 0, Pangaeans, Pangaean, 1, 1, -1, Gregor Mendel,Rosalind Franklin, 1, 1, 0, Rondonians, Rondonian, -1, 1, 0, 4, Druid, Druid Edward Cope,Edward Cope, 0, 2, 0, Gondwanans, Gondwanan, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister Herbert Spencer,Herbert Spencer, 0, 3, 0, Balticans, Baltican, 1, 1, 0, 1, Warlord, Warlord A. Leeuwenhoek,Rachel Carson, 1, 4, 0, Tethians, Tethian, -1, 1, -1, 4, Archbishop, Archbishop Carl von Linne,Carl von Linne, 0, 5, 0, Laurentians, Laurentian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah Gregor Mendel,Rosalind Franklin, 0, 6, 0, Avalonians, Avalonian ,0, 0, -1, James Watson, James Watson, 0, 7, 0, Pangaeans, Pangaean, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Calcium, Protein, Potassium, Phosphorus, Salt, Magnesium, Copper, Zinc, Nitrogen, Vitamins, Sulfur, Iron, Manganese, Boron, Lysine, Iodine, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Path, R Build Lichen, I Build Mine, m Transform, O Clean Pollution, p Build Hive, E Go to, G @DIFFICULTY Microbe Germ Disease Plague Epidemic Pandemic @ATTITUDES Worshipful Enthusiastic Cordial Receptive Neutral Uncooperative Icy Hostile Enraged