; ; Debug/Cheat popups ; @MOTD @width=480 @title=Civilization II ... @TOOMANYCITIES Too many cities! @ENDOFTURN End of turn = %NUMBER0 @DANGER @title=Danger Will Robinson! ^Fact: %STRING0 ^Data: %NUMBER0 / %NUMBER1 / %NUMBER2 @DANGERHEX @title=Danger Will Robinson! ^Fact: %STRING0 ^Hex: %HEX0 / %HEX1 / %HEX2 @GAVETECH All technologies given. @TOOKTECH All technologies taken. @GAVEALL Gave all improvements. @TOOKALL Took all improvements. @FREEBIE >Pouf!< Construction complete. @MEMORY ^System resources = %NUMBER0. @REVEALMAP @title=Select Map View @SETHUMAN @title=Select Human Player @KILLCIV @title=Delete Which Civilization @PICKPLAYER @title=Pick A Player @MONEY @title=Change %STRING0 Treasury @width=300 %STRING0 treasury currently {%NUMBER0$}. New treasury: @TERRAIN @title=Select Terrain Features @width=420 @checkbox @button=Terrain @options Irrigation Mining (Irr & Min = Farm) Road Railroad Fortress Airbase Pollution @TERRAIN1 @title=Select Terrain Type @width=300 @GAMEYEAR @title=Change # Of Turns Elapsed @width=300 # Turns Elapsed: %NUMBER0. New # Turns: @CREATEUNIT @title=Select Unit To Create @width=480 @listbox @button=Foreign @button=Veteran @button=Obs. @button=Adv. @MOVEDEBUG @title=Move Debug @x=0 @y=0 @width=200 @options Close Zoom out Zoom in Center on start Center on stop @GOODYX @title=X Value @width=300 @options X: @GOODYY @title=Y Value @width=300 @options Y: @GOODYMAP @title=Map Value @width=300 @options Map: @GOODYDIV @title=Div Value @width=300 @options Div: @NETLIST @title=List of Net Players @width=320 @TURNCOUNT @title=Turn Value @width=300 (Enter -1 for every turn) Turn: @TURNINTERVAL @title=Interval Value @width=300 Interval: @RANDOMDENOM @title=Random Turn Denominator @width=300 Enter a number from 1 to 1000 Denominator: @CITYNAME @title=City Name @width=300 Enter the city name City: @HOMECITYNAME @title=Home City Name @width=300 Enter home city City: @TALKERTYPE @title=Type of Negotiator @width=300 Human Computer Human or Computer @CDTRACK @title=CD Track Number @width=300 Enter CD track to play from %NUMBER0 to %NUMBER1 Track Number: @WAVFILE @title=File Name @width=300 Enter the name of the Wav File Filename: @AMOUNT @title=Money Amount @width=300 Enter an amount Amount: @NUMUNITS @title=Number to Move (Enter -1 for all) @width=200 Number: @VETERAN @title=Veteran Status @width=200 Is this unit a veteran? No Yes @TERRAINTYPE @title=Terrain Type @width=200 Desired terrain type: @MAPRECT @title=Map Rectangle @width=200 Coordinates: @LOCATION @title=Destination @width=200 Coordinates: @LOCATIONNUM @title=Destination %NUMBER0 @width=200 Coordinates: @PLAYSOUND @title=Copy a Sound @button=Play Press Play to listen, OK to accept, or Cancel to abort WARNING: clicking OK to accept cannot be undone @TERRNAME @title=Rename Terrain @width=300 Enter the new terrain name Terrain: @TECHNAME @title=Rename Technological Advance @width=300 Enter the new advance name Advance: @IMPRNAME @title=Rename City Improvement @width=300 Enter the new improvement name Improvement: @UNITNAME @title=Rename Unit @width=300 Enter the new unit name Unit: @CITYMISC @width=330 @title=Select Icon to Edit @columns=2 @options Fortify Air Base Flag 1 Flag 2 Flag 3 Flag 4 Flag 5 Flag 6 Flag 7 Flag 8 Fortress Occupied Air Base Flag 1a Flag 2a Flag 3a Flag 4a Flag 5a Flag 6a Flag 7a Flag 8a @IMPRMISC @width=330 @title=Select Icon to Edit @options Cursor Explosion 1 Explosion 2 Explosion 3 Explosion 4 Explosion 5 Explosion 6 Explosion 7 Explosion 8 @FOREST @width=330 @title=Select Forest to Edit @button=Help @columns=2 @options Background Forest 1 Forest 2 Forest 3 Forest 4 Forest 5 Forest 6 Forest 7 Forest 8 Forest 9 Forest 10 Forest 11 Forest 12 Forest 13 Forest 14 Forest 15 Forest 16 @HILLS @width=330 @title=Select Hill to Edit @button=Help @columns=2 @options Background Hill 1 Hill 2 Hill 3 Hill 4 Hill 5 Hill 6 Hill 7 Hill 8 Hill 9 Hill 10 Hill 11 Hill 12 Hill 13 Hill 14 Hill 15 Hill 16 @MOUNTAINS @width=330 @title=Select Mountain to Edit @button=Help @columns=2 @options Background Mountain 1 Mountain 2 Mountain 3 Mountain 4 Mountain 5 Mountain 6 Mountain 7 Mountain 8 Mountain 9 Mountain 10 Mountain 11 Mountain 12 Mountain 13 Mountain 14 Mountain 15 Mountain 16 @RIVER @width=330 @title=Select River to Edit @button=Help @columns=2 @options River 1 River 2 River 3 River 4 River 5 River 6 River 7 River 8 River 9 River 10 River 11 River 12 River 13 River 14 River 15 River 16 Mouth 1 Mouth 2 Mouth 3 Mouth 4 @COAST @width=400 @title=Select Coastline to Edit @button=Help @columns=4 @options Coast 1 Coast 2 Coast 3 Coast 4 Coast 5 Coast 6 Coast 7 Coast 8 Coast 9 Coast 10 Coast 11 Coast 12 Coast 13 Coast 14 Coast 15 Coast 16 Coast 17 Coast 18 Coast 19 Coast 20 Coast 21 Coast 22 Coast 23 Coast 24 Coast 25 Coast 26 Coast 27 Coast 28 Coast 29 Coast 30 Coast 31 Coast 32 @TRIBENAME @title=Rename Tribe @width=300 Enter the new tribe name Tribe: @LEADERS @width=330 @title=Select Leader Gender to Rename @options Male Female @LEADERNAME @title=Rename Leader @width=300 Enter the new leader name Leader: @RENAMECITY @title=Select City to Rename @listbox @CITYRENAME @title=Rename City @width=300 Enter the new city name City: @EDITCOSMIC Road movement multiplier 1 in x chance Trireme lost (mod. by Seafaring, Navigation) # of food each citizen eats per turn # of rows in food box (rows * city_size+1 = box) # of rows in shield box Settlers eat (govt <= Monarchy) Settlers eat (govt >= Communism) City size for first unhappiness at Chieftain level Riot factor based on # cities (higher factor lessens the effect) Aqueduct needed to exceed this size Sewer System needed to exceed this size Tech paradigm (higher # slows research) Base time for engineers to transform terrain (x2) Monarchy pays support for all units past this Communism pays support for all units past this Fundamentalism pays support for all units past this Communism is equivalent of this palace distance. Fundamentalism loses this % of science Percent shield penalty for production type change Max paradrop range Mass/Thrust paradigm (increasing slows spaceship time) Max effective science rate in fundamentalism (x10, so 5 = 50%) @CPEDIT @title=New Value @width=300 Enter the new value (range %NUMBER0 to %NUMBER1) Value: @RENAMECOMMO @title=Select Commodity to Rename @listbox @COMMONAME @title=Rename Commodity @width=300 Enter the new commodity name Commodity: @RENAMEGOVT @title=Select Government to Rename @listbox @GOVTNAME @title=Rename Government @width=300 Enter the new government name Government: @RENAMETITLE @title=Select Title to Rename @listbox @TITLENAME @title=Rename Government Title @width=300 Enter the new title Title: @NEWFOLDER @title=New Scenario Folder @width=300 Enter the new scenario folder name Scenario: @DIREXISTS @title=Error Directory Exists Please select another name (%STRING0) @RUSURE @title=Warning @width=220 ^This action cannot be undone ^Press OK to continue @TERRMISC @width=330 @title=Select Icon to Edit @button=Help @columns=2 @options Irrigation Farmland Mining Road 1 Road 2 Road 3 Road 4 Road 5 Road 6 Road 7 Road 8 Road 9 Pollution Resource Goody Hut Railroad 1 Railroad 2 Railroad 3 Railroad 4 Railroad 5 Railroad 6 Railroad 7 Railroad 8 Railroad 9 @ODDTERRAIN @width=330 The icons you wish to import are in an odd numbered terrain file. Please select an odd numbered file. (terrain1, terrain3, etc.) @EVENTERRAIN @width=330 The icons you wish to import are in an even numbered terrain file. Please select an even numbered file. (terrain2, terrain4, etc.) @OUTOFMEMORY @width=330 The buffer for scenario events is full. If you wish to add anything more, you must first free up some space. @BADNAME @title=Illegal File Name File name contains an illegal character ^Please select another name (%STRING0) @NOCITY @title=City Name Not Found @width=200 "%STRING0" not found. ^Use it anyway? Yes No @NOTICE @title=Value Out of Range Please note: one or more of the values you entered in this editor are out of range and have been automatically adjusted. Please review these changes before continuing. @end