Isometric Game Programming with DirectX
Isometric Game Programming with DirectX
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Technology Papers :

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  • Rendering to an
    Off-Screen Buffer

  • Hardware Shading
    with EXT & ATI

  • Fast Geometry
    Processing

  • Curved PN
    Triangles

  • 8500 technical
    Specifcations

  • SMARTSHADER
  • TRUFORM
  • Charisma Eng and
    pixel tapestry

  • Digital Video
  • Vertex & Pixel
    shader techniques

  • Preparing Sushi
  • Vertex Shadingwith
    direct3D and OpenGL

  • Curved PN Triangles
    presentation