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pkarena 2.8 - (public release - Partial update from 2.6, including 2.7 changes)
September 04, 01
- Update PKA5 - Spear Point Point
- Fix end credits debug statements
- re-fixed infinite ammo bug while using the Dragon deploy (2.7 fix was insufficient)
- (CTF) Allow Dragon to deploy enemy's flag when non-PKA Weapon is held
- (Team & CTF) Allow bots to attack enemy Beartraps and enemy Autosentries



Changes:
pkarena 2.7 - (public release - Partial update from 2.6)
August 06, 01

Changes:
- Update PKA14 - Techwalk
- Update PKA18 - Fix cobwebs & small architecture changes
- Update PKA6 - Fix alarm & small architecture changes
- Fix shader warning on PKA5
- Fix missing texture on PKA1 
- Update all sounds to Q3A Standard to remedy the "Bad Magic" crashes
- Fix infinite ammo bug while using the Dragon deploy
- Change player respawn code to fix server crashes
- Fix "/airfist" command to properly select the AirFist weapon
- Modify the throwing direction of the Dragon deployed beans
- Fix Dragon deploy to work through opened doorways and water/air boundaries in PKA1
- Allow Dragon Point and Grappled Player to be moved by moving platforms.
- Allow Beartraps to ride moving platforms
- Allow Autosentries to ride moving platforms
- Closing doors or blocked platforms will crush Beartraps and Autosentries
- Fix "/weapprev" when moving from a PKA holdable weapon to a "firing" weapon



pkarena 2.6 - (public release)
July 12, 01

Changes:
- Fix Beartrap repeating bounce when deployed on dragon (once and for all)
- Update arenas.txt for single player matches
- Fix orbb definition in arenas.txt file 
- Update version checking to "pkarena 2.6"
- Fix launch angle of autosentry when deployed on sentry
- Add real names to credits
- Add Friends to credits
- Add magnum model replacement for railgun
- Add autosentry shielding effect against the magnum (weapon formerly know as the railgun) 



pkarena 2.5 - (internal release)
July 09, 01

Changes:
- Set player respawn to bias furthest locations from death spot
- Allow player to hold more than 1 holdable at a time, "+button12" for select next
- Fixed Autosentry firing at spectators
- Autosentry will act as a shield against CLG and reflect portion of shaft back at attacker
- Fixed Quad Autosentry exploit
- Increase nailgun damage a small amount
- "dragondeploy" - alternate fire for PKA items on dragon (must have PKA ITEM in hand first)
- Update PKA models with fixes from JANUS
- Airfist has a meter, 0 damage when meter is at zero
- Cheats "give all" will only give legal limit of weapon ammo
- CLG chain is delayed a fraction of a second between finding other targets
- CLG "lock on" beam stays on target
- Reduced CLG units in weapon and ammo pickups
- Dropped weapons only remain on level ~14 seconds, reduced from 30 seconds
- Fix PKA font bugs (not all of them)
- Add PKA font to HUD numbers
- While tooting, Beans will prevent armor from decrementing when over 100 units
- Updated bounce code for Beartrap to reduce the cases where bounce sound is repeated
- Breakup the various speeds for the dragon tongue, increase launch speed
- Enable all maps in the hub
- Launched Gravity Well will bounce more
- Delay the spawning of the Gravity Well when a map starts
- Increase the respawn time for the Gravity Well    
- Update Control menu for new commands (dragondeploy, +button12)
  


pkarena 2.4 - (public release)
April 27, 01

Changes:
- weapon tweaks:
	nails - fixed upclose nails on autosentry bug
	nails - fixed missing texture on nail model
	Air Fist - Do not decrease the effective distance < 75% of maximum
	Air Fist - Increase quad power
	Air Fist - Increase Aim Cone
	Gravity Well - make it launch further from player

- add "lastweap" to the user interface

- enable new maps in the HUB



pkarena 2.3 - (internal release)

April 21, 01

Changes:

- autosentry shoot missiles and not bullets

- weapon tweaks:
	nails - more damage
	lightning - double damage
	exploding shells - reduce damage (~90%)
	autosentry - reduce knockback to normal amount

- new entity:
	add local gravity so maps can have low or high gravity.
	low gravity - like floating in space or on surface of moon
	high gravity to restrict player jumps or long jumps and more damage on
		falling impact

	/*QUAKED func_local_gravity (0 .5 .8) ? TOGGLE START_OFF
		TOGGLE		wait in both the start and end states for a trigger event.
		START_OFF	if local gravity is toggled, then start in the off state 		(default on).
		"gravity"		defaults to 800 limits:(0,3000)
	*/

 	local gravity can be switched on / off or run continuously at map start

- fixed autosentry in teleport/sky exploit

- add "lastweap" command for player to select the last weapon that was used 
	prior to the current selected weapon. 

- add autosentry immunity time of 2 seconds after player respawn

- add autosentry telefrag when sentry is in player respawn area

- add autosentry quad glow when owner is quaded 

- enforce respawn rates of PKA items for gametypes

- fixed (Beartrap / Machinegun) previous weapon bug

- Fixed underwater bean effect


