FOR ASSISTANCE, GUIDANCE, HELP OR TO REPORT BUGS VISIT:
THE TEAM EVOLVE FORUMS - http://www.teamevolve.com/forums
---------------------------------------------------------------------------
---------------------------------------------------------------------------

PainKeep Arena is RATED M: Mature Audiences Only 

---------------------------------------------------------------------------

PainKeep Arena  2.8 - 04 September 2001

Copyright (c)2001 Team Evolve.

All rights reserved.

PainKeep Arena Web Site - http://www.painkeeparena.com

Team Evolve Web Site - http://www.teamevolve.com

Team Evolve Forums - http://www.teamevolve.com/forums

Love Candy - http://www.lovecandy.org/

---------------------------------------------------------------------------



Table of Contents



I. INTRODUCTION


II. INSTALLING PainKeep (Updated for 2.8)

A. REQUIRED VERSION

B. Normal Installation


III. WHAT'S DIFFERENT/WHAT'S NOT

A. Goals

B. Changes


IV. CONTROLS

A. Keyboard Commands

B. Console Commands


V. FEATURES

A. Weapons


VI. CREDITS


VII. HELP: BUGS & STUFF


VIII. LEGAL CRAP

A. Copyright Notice

B. Distribution and Usage Permissions



I. Introduction

---------------

PainKeep Arena is a "Mission-Pack" designed for use with the registered version of Quake III Arena. PainKeep Arena not only offers brand new weapons, but also rich environments packed with tons of new sounds, new special effects, great new features, and lots of surprises. Although, PainKeep Arena is primarily focused on DeathMatch style of playing, Team DeathMatch and CTF styles of play are fully supported and offer variant play for some PainKeep Arena weapons.  

PainKeep Arena is awesome to play online! We at Team Evolve believe that PainKeep Arena is what DeathMatch should be - Fast, Brutal, and Fun with an incredible assortment of bizarre and lethal weapons.

Since PainKeep Arena is designed as a full featured Mission-Pack for Quake III Arena, a very enjoyable Single Player experience awaits you. Single Player PainKeep Arena includes over twenty maps with a full supply of artificial opponents (Bots) that are well trained in the ways of combat. Single Player mode will offer you a means to hone your skill in the "Keep" without the need for an internet connection. When you are fully trained, come online and play against the pros.

We hope you enjoy the experience of PainKeep Arena,  

Team Evolve
Quality over Corporate B.S.!




II. INSTALLING PainKeep Arena 2.8

--------------------------------------

A. REQUIRED VERSION

In order to play PainKeep Arena you must have the full registered version of the id Software game Quake III Arena 1.27g (or higher). Please note: if you have just installed Quake III Arena, then you will need to upgrade to version 1.27g (or higher).


B. Normal Installation

For 2.8 Installation...

PainKeep Arena 2.8 will is an update to version 2.6. The update form of 2.8 will have a "U" suffix. Later on Team Evolve may create a full form of the 2.8 installation that will not have a "U" suffix in the filename.

Version 2.8 will overwrite the pk3 file that was installed in version 2.7 - THIS IS OK!

[NOTE - After installing PainKeep Arena 2.8 you will have two pk3 files in your /pkarena directory: pkarena0.pk3 and pkarena1.pk3]  

The PainKeep Arena 2.8 "U" Release contains an update to the existing 2.6 full release. You must have PainKeep Arena 2.6 properly installed before you can install 2.8 "U".  The update form of 2.8 should be unzipped into the /pkarena subdirectory of your Quake III Arena directory. After installing the update you are done and can now enjoy the carnage.

The full form of the PainKeep Arena 2.8 (NON UPDATE VERSION, PENDING) should be installed in the same manner as version 2.6. Please use the following "For 2.6 Installation" instructions to install the full 2.8 release.



For 2.6 Installation...

PainKeep Arena will be available in two types of packages 1) Win-X self-extracting installer and 2) a Zip version for Macs and Linux later on. (NOTE: You only need to choose one method of installation on your workstation) 
 
Install PainKeep Arena so that the \PKARENA directory resides immediately below your \QUAKE II ARENA directory. 

The Win-X self-extracting installer will do most of the work by itself and is the recommended manner for installing on Windows based machines. The zip method will require a little thought.

Once PainKeep Arena is installed, look for the startup BAT file and you are ready to play.

The PainKeep Arena 2.6 Release contains 21 Levels of varying styles, atmospheres, and weapons. The full version includes the following maps: 

PKAHUB - PainKeep Vote Map
PAINKEEP - Painkeep
PKA0 - Mephisto's hold
PKA1 - The Prison
PKA2 - Darkstone Temple
PKA3 - The Palace of Pain
PKA4 - Obscured
PKA5 - Spear Point
PKA6 - Suicide Staccato
PKA7 - Battered Brains
PKA8 - Dakyne
PKA9 - The Stronghold
PKA10 - Harlequin's Demise
PKA11 - Derelict Point
PKA12 - The Other Side
PKA13 - Techno Mountain
PKA14 - Techwalk
PKA15 - Presence Of Death
PKA16 - G1ZA
PKA17 - Scorn
PKA18 - Deguello


You can pull them up by lowering the console by first

pressing the ~ tilde key, then type either MAP PKA1 or MAP PKA2, etc to load these by name.

- or -

You can start a single player session and battle against Bots by using the in-game menu.




III. WHAT'S DIFFERENT ABOUT PAINKEEP ARENA?

-------------------------------------------


A. Goals


PainKeep Arena goes back to DeathMatch's original premise - "Make other people die". Your mission is to Frag more opponents than any other player, including Bots. 

When you start to get good you will notice that certain ways of producing Frags will result in awards given to your player. Receiving in-game awards greatly adds to the fun of the match. 



B. Changes



Vote Hub Mode 


The Hub is designed for Online play or "Skirmishes" only. The democratic way to play!

By default the game is in "Vote Hub" mode. 

The Vote Hub is a special startup level that has entrances to all levels in PainKeep. 

This mode will return all players to the Vote Hub after a level is completed. At this point, 

run or fight your way to your favorite map entrance. The map with the most players 

entering will be the next map played. In the event of "ties", a level will be randomly 

selected from among the leading maps.

Once you have voted you will be teleported to a Mosh pit where you compete with other players until the end of the level. 




Inventory System


Some of the toys we've added to DeathMatch have a different mechanism of weapon selection. 

All hand launched inventory items can be can be cycled through by using "1" key, by default. 

You may also setup specific keys to activate PainKeep Arena items by using in game menu options.



IV. CONTROLS

------------

A. Keyboard Commands

All of the keyboard commands can be found in the "SETUP / CONTROLS" section of the Main Menu. 

Below are listed the default keyboard commands for playing PainKeep Arena. (NOTE: you may change these keys in the Setup Menu)

[NOTE: You must enter each of the menus in SETUP/CONTROL in oreder to have the default settings]


1 - Inventory (cycles)

  - Gauntlet

  - AutoSentry

  - Beartraps

  - Can of Pork and Beans

  - Gravity Well

2 - MachineGun

3 - Boomstick - Double Barreled Shotgun w/Exploding Shells

4 - AirFist

5 - Nailgun

6 - Grenade Launcher

7 - Rocket Launcher

8 - Chain Lightning Gun

9 - Magnum

0 - Dragon

(NOTE: PainKeep Arena  does not contain a BFG10K nor a Plasma Gun.


Default Special keys (NOTE: you may change these keys in the Setup Menu)
j - Dragon Deploy

h - cycle active holdables if more than one is in inventory

l - Select Last weapon held prior to current weapon 


B. Console Commands


For fast execution scripts the following commands are new in PainKeep Arena. Each of these commands will select the specified weapon:

/gravitywell
/autosentry
/beartrap
/beans
/gauntlet
/machinegun
/boomstick
/airfist
/nailgun
/grenades
/rockets
/lightning
/magnum
/dragon

Special commands are as follows:

/dragondeploy  (* deploys the active PainKeep holadable Weapon on the Dragon or the enemy's flag [CTF only]*)
/weaplast      (* select the last weapon that was held *)
/+button12     (* toggles the holdable powerups, only the top most is active *)





V. Features - The Weapons
-------------------------


** The AirFist

Blast players or objects across the room. Also a great way to launch yourself up and over obstacles or use the airfist to jump to great heights. Defend yourself from rockets or grenades by air fisting them back to the attacker.  The airfist has a replenishing ammo meter, when the ammo is at zero no damage will be given to opponents. 

(NOTE: objects moved by AirFist blasts will eventually respawn in their original respawn positions)


** Exploding Shells (Double Barrel Shotgun)

Shotgun Shells that are chock full of tiny explosive pellets. Watch the crowd scatter as a bunch of tiny explosions spray the room! This animal is highly lethal in close range. 

Note: If you have picked up exploding shells, you must deplete your entire supply before you can shoot normal shotgun shells again. The maximum number that can be carried at any one time is 10


** The Nailgun

This version of an authentic carpenter's Nailgun shoots much higher velocity nails. These nails are hot too! Never touch them until they disappear because not only do they penetrate your enemies, but sizzle your flesh as well. Skilled marksmen can do some really impressive stuff with this gun. The Nailgun is a great tool to use in order to make a hasty escape.  


** Chain Lightning Gun

This weapon is a devastating version of the standard Lightning Gun. When the gun is fired and a target is hit (Easier Said Than Done!), the bolt will seek the nearest living target within visual range.

It will continue to jump to all living targets until the player is out of cells or the fire button is released. Targets killed by this bolt will become extra crispy critters! The Chain Lightning Gun utilizes a "lock-on" technology against the initial target making escape a very difficult task. Let your opponent "Ride the Shaft". 


** The Magnum

This weapon is not your father's railgun - it is a precision armament that will put a hole into any slow-moving and dim-witted opponent. 


** The Dragon

Team Evolves version of the Grappling Hook. Features a "blood red" Dragon tongue, and a unique

"come-here" feature. Ever wished you could reach that Quad Damage across a chasm?

Just stick it with the Dragon and reel 'em in! Or hang around the ceiling and shoot your enemies as they run underneath you. Once the Dragon's tongue is attached to a wall, you can select and use another weapon while being pulled to the "dragon point".

Unique to PainKeep Arena, the Dragon can be used to deploy armaments across the map. All PainKeep Arena hand-held weapons (Gravity well, Autosentry, Beartrap, Can of Pork-N-Beans) can be attached to the Dragon's Tongue and then fired across the room. In CTF gametype, a player carrying the enemy flag and the Dragon can deploy the flag on the dragon. To deploy the flag, DO NOT have a PainKeep Arena hand-held weapon in hand and then issue the /dragondeploy command. 




** AutoSentry

Hate it when someone won't stop following you? Just drop one of these cannons and let them provide a little automated cover fire. The autosentry is a strategic weapon that is used to guard items or corridors.

When carried by the player, the AutoSentry will provide an effective shield against certain weapons.


** Beartraps

Step on it and *SNAP!* The opponent is burdened with this huge trap clamped to their leg.

Note: the trap will eventually fall apart once attached to a player



** Can of Pork and Beans 

Ever wished you could carry a health pack around with you? When consumed the Can of Pork and Beans adds 100 health, but can cause embarrassing side effects and give away your location.

The Bean blast is very noxious and it is highly advised that you stay away from players that are out-gassing. 

The Beans effect also works mysteriously on the player's armor, but only for a short duration.



** Gravity Well

A Gravity Bomb that spews sparks of lightning and sucks all objects and players within range inward toward a singularity. When opponents actually reach the Well, watch the groovy gib fire-works! Once dropped, make sure you run! (Run Forrest RUN!)



VI. CREDITS
-----------

PainKeep Arena was built from skills of the following fine people:

PROJECT LEADER:        Robert E. Waring
PROGRAMMER:            Michael Bright
SOUND ENGINEER:        Bryan Watkins
LEVEL DESIGNERS:       Robert E. Waring, Tim Smith, Jay Brown, Steven Delrue,
                       Mike Reed, Mark Lewis, Mike Burbidge,
                       Dan Haigh, Scott Leonard
TEXTURE ARTISTS:       Tim Saunders, Raven Software
MODEL ARTISTS:         Michael Bright, Chris Snopek, Michael Sorenson
MUSIC:                 Tom Harmon, Scott Leonard, Foetal Void, Love Candy
EVOLVE INFRASTRUCTURE: Wil Jensen

SPECIAL THANKS:        id Software - for a great game engine
                       Jim Kramer - Console Graphics
                       Jack Monahan - Magnum Weapon

Note: Thanks to David Spell for use of a few unique sounds he created for Team Evolve,
and James Grote for his killer track for PKA12 - The Other Side
		 




VII. Help: Bugs and Stuff

----------------------

If you think you have discovered a bug (and have read this readme.txt first),

feel free to visit our PainKeep Arena Forums at

http://www.teamevolve.com/forums



Let us know about any bugs so we can address it. Our web site will always have the

latest build and news about PainKeep Arena.



VIII. THE LEGAL CRAP

-------------------



A. Copyright Notice

This production in its entirety and all derivative works are copyright (c)2001 Team Evolve.

All rights reserved.



Ownership of all new components, including, but not limited to; source code, compiled code, 

graphics, textures, sounds, models and maps, remain with Team Evolve and the individual 

authors respectively. Some components are the exclusive property of their authors and 

owners and are used with kind permission.



All original components are copyright (c)2001, iD Software.

Quake III Arena and the stylized 'Q' are trademarks of iD Software. 

All other trademarks are property of their respective owners and are hereby acknowledged.





B. Distribution and Usage Permissions

Team Evolve grants to the final end user an exclusive right to use this production for 

the purposes of personal entertainment only. Team Evolve grants to the final end user 

an exclusive right to freely distribute this production in its undisturbed and unaltered 

entirety provided no exchange, monetary or otherwise, is requested. All other media 

entities are expressly excluded from this right prior to acknowledge and consent 

from Team Evolve or one of Team Evolve's duly appointed representatives, agents or 

subsidiaries.



By using this product you agree to exempt, without reservation, the authors and 

owners of this production or components thereof from any responsibility for liability, 

damage caused, or loss, directly or indirectly, by this software, including but not 

limited to, any interruptions of service, loss of business, or any other consequential 

damages resulting from the use of or operation of this product or components thereof. 

No warranties are made, expressed or implied, regarding the usage, functionality, or 

implied operability of this product. All elements are available solely on an 

"as-is" basis. Usage is subject to the user's own risk.



New or altered source code components are included with kind permission of the respective 

authors and owners and are provided with the only intention of facilitating in 

the integration of this production, or components thereof, with other such freely 

available and non-commercial productions. Authors are expressly forbidden to use 

these components, or any other component of this production, as a basis for other 

commercially available works or demonstration systems without prior acknowledge 

and consent from Team Evolve or one of Team Evolve's duly appointed representatives, 

agents or subsidiaries.

-------------------------------------------------------------------------------------

PainKeep Arena is RATED M: Mature Audiences Only



Now Bring on the killing!



Individual Mapper Comments and readme files

+-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-+
|T||e||a||m| |E||v||o||l||v||e| |P||r||e||s||e||n||t||s|
+-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-+

    _ \        _)         |  /
   |   |  _` |  |  __ \   ' /    _ \   _ \  __ \
   ___/  (   |  |  |   |  . \    __/   __/  |   |
  _|    \__,_| _| _| __| __\_\ ____|_\____  .__/
                    / \  / \  / \  / \  / \_|
                   ( A )( r )( e )( n )( a )
                    \_/  \_/  \_/  \_/  \_/




date: Feb 20, 2001.
type: PainKeep Arena.

====================================================
title:            PainKeep Arena Hub
version:          1.4
file:             pkahub.pk3
author:           Nekrull
email address:    nekrull@planetquake.com
page:		  www.teamevolve.com, www.painkeep.com, www.planetquake.com/feelthepain
description:      Deathmatch voting level for Painkeep Arena, by Team Evolve.

====================================================
play information

NOTE: This is a test compile for PKA.  The voting areas are not in yet.  This is the arena you fight in after the vote. :)

skills 0,1,2,3:   No
tourney:          No
deathmatch:       Yes
ctf:              No
bot File (aas):   Yes
other:            No
new sounds:       Yes
new graphics:     Yes
new music:        Yes -- www.mp3.com/djnekrull

how to play       Place *.pk3 in your /baseq3/ folder

Single player:

		  Hit 'single player'
		  Hit 'skirmish'
		  Hit 'tourney'
		  Scroll to 'pkahub' map and go!

Multiplayer: Either connect to a server running the map or do the following:

                  Start quake3arena      
                  Hit ~
                  Type /map pkahub
                  Hit ~ (to clear the console)


thanks to         Id Software for being evil.

		  Team Evolve for being a kickass crew to work with.
		  www.teamevolve.com

====================================================
Distribution / Copyright / Permissions 

Copyright (c) 2001 Nekrull
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

Do not put this level on a CDROM without contacting
the author for permission.
====================================================

===========================================================================
Title                   : PKA17 Scorn for PainKeep Arena
			  Quake3 Arena Level
Filename                : PKA17.pk3
Date Finished           : 07/04/2001
Author                  : Michael Reed
Email Address           : m.reed@worldnet.att.net
Web Site                : http://home.att.net/~m.reed/


Description             : A Quake3 Arena Free For All level built for
			  Team Evolve's PainKeep Arena.  
			
			  E-mail me and tell me what you think. 

Additional Credits      : Team Evolve!
			  id Software creators of DOOM, Quake, Quake2 
			  and Quake3 Arena - Hire me!

===========================================================================
To play this level: 
Play as part of PainKeep Arena Mod
===========================================================================

* Play Information *

Single Player           : Yes. aas file included.
Cooperative 2-4 Player  : No.
Deathmatch 2-6 Player   : Yes.  For 4 to 8 players.
Deathmatch 8-16 Player	: Yes.
DM start points         : 8
New Sounds              : No
New Graphics            : No
New Music               : No
CD Track		: 0   music/PKA17.wav by Tom Harmon


* Construction *

Base			: New levels built from scratch.
Editor(s) used          : Q3Radiant build 201
Compile machine         : PII 266 64meg win98 

Compile time            : ?? minutes.
Known Bugs		: No Known Bugs in the level.


If you run this map on a server, please let me know, I'll come and play.               

===========================================================================

Notes: 

Pain Keep Arena.  What more is there to say? www.painkeep.com

Want to play my other levels?  Go to:  http://home.att.net/~m.reed/
===========================================================================


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.  

You MAY distribute this BSP, provided you include this file, with
no modifications.  You may distribute this file in any electronic 
format (BBS, Diskette, CD, etc.) as long as you include these files 
intact AND provide me a copy of the media (if CD or Diskette) when 
completed.


* Where to get this MAP *

WWW: painkeep.com



==================================================================
Quake III Arena is a registered trademark of id Software, Inc.

+-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-+
|T||e||a||m| |E||v||o||l||v||e| |P||r||e||s||e||n||t||s|
+-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-+

    _ \        _)         |  /
   |   |  _` |  |  __ \   ' /    _ \   _ \  __ \
   ___/  (   |  |  |   |  . \    __/   __/  |   |
  _|    \__,_| _| _| __| __\_\ ____|_\____  .__/
                    / \  / \  / \  / \  / \_|
                   ( A )( r )( e )( n )( a )
                    \_/  \_/  \_/  \_/  \_/


date: January 26, 2001.
type: PainKeep Arena.

====================================================
title:            Techno Mountain
version:          1.5
file:             pka13.pk3
author:           Nekrull
email address:    lordnekrull@planetquake.com
page:		  www.teamevolve.com
description:      Deathmatch level for Painkeep Arena, by Team Evolve.

====================================================
play information

skills 0,1,2,3:   No
tourney:          No
deathmatch:       Yes
ctf:              No
bot File (aas):   Yes
other:            No
new sounds:       Yes
new graphics:     Yes
new music:        Yes -- www.mp3.com/djnekrull

how to play       Place *.pk3 in your /baseq3/ folder

Single player:

		  Hit 'single player'
		  Hit 'skirmish'
		  Hit 'ffa'
		  Scroll to 'pka13' map and go!

Multiplayer: Either connect to a server running the map or do the following:

                  Start quake3arena      
                  Hit ~
                  Type /map pka13
                  Hit ~ (to clear the console)


thanks to         Id Software for being evil.

		  Team Evolve for providing original design as a base.
		  www.teamevolve.com

		  Art Crimes: The Writing on the Wall
		  ... for textures! :)
		  http://www.graffiti.org/
====================================================
Distribution / Copyright / Permissions 

Copyright (c) 2000 Lord Nekrull
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

Do not put this level on a CDROM without contacting
the author for permission.
====================================================

+-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-+
|T||e||a||m| |E||v||o||l||v||e| |P||r||e||s||e||n||t||s|
+-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-+

    _ \        _)         |  /
   |   |  _` |  |  __ \   ' /    _ \   _ \  __ \
   ___/  (   |  |  |   |  . \    __/   __/  |   |
  _|    \__,_| _| _| __| __\_\ ____|_\____  .__/
                    / \  / \  / \  / \  / \_|
                   ( A )( r )( e )( n )( a )
                    \_/  \_/  \_/  \_/  \_/


date: May 1, 2000.
type: Quake3Arena FFA level.

====================================================
title:            Derelict Point
version:          1.2
file:             pka11.pk3
author:           Nekrull
email address:    dj_nekrull@hotmail.com
page:		  www.teamevolve.com
description:      Deathmatch level for Painkeep Arena, by Team Evolve.

====================================================
play information

skills 0,1,2,3:   No
tourney:          No
deathmatch:       Yes
ctf:              No
bot File (aas):   Yes
other:            No
new sounds:       Yes
new graphics:     Yes
new music:        Yes -- www.mp3.com/djnekrull

how to play       Place *.pk3 in your /baseq3/ folder

Single player:

		  Hit 'single player'
		  Hit 'skirmish'
		  Hit 'ffa'
		  Scroll to 'pka11' map and go!

Multiplayer: Either connect to a server running the map or do the following:

                  Start quake3arena      
                  Hit ~
                  Type /map pka11
                  Hit ~ (to clear the console)


thanks to         Id Software for being evil.

		  Mr. Clean, for a kickass teleporter!
		  http://www.planetquake.com/mrclean/
			
		  Team Evolve for providing original design as a base.
		  www.teamevolve.com

		  Art Crimes: The Writing on the Wall
		  ... for textures! :)
		  http://www.graffiti.org/
		  http://www.metataggers.de/esher/graphitti/index.html
		  http://www.amokone.com/e_startexplorer.htm

		Special thanks to Amok, Esher and Daim for fantastic graf!
		Plus all the fooz at Graffiti.org for p1mping style!

====================================================
Distribution / Copyright / Permissions 

Copyright (c) 2000 dolomite
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

Do not put this level on a CDROM without contacting
the author for permission.
====================================================

================================================================
Title                   : Mr.CleaN Teleporter  
PK3 Name                : mrctele.pk3
Date			: Sept 6, 2000
Author                  : Todd 'Mr.CleaN' Rose
Email Address           : mrclean@planetquake.com
Home Page		: http://www.planetquake.com/mrclean/
		  			                            

Thanks to		: id Software (of course)


Addtional Info		: This is my first attempt at aQ3 mapobject. I thought a differently
				styled teleporter might be nice. Hopefully my next attempt 
				will be a bit smoother. There are also red and blue versions
				for CTF option.



* Construction *

Base			: New
New Textures		: yes
New Shaders		: yes
Construction Time	: 
Editor used		: 3DS MAX r3
Qutilities		: 
Other utilities		: Photoshop 5, Npherno's md3 compiler, texporter for 3DS, Chiliskinner


* Copyright / Permissions *

All original and composed textures in this .pk3 remain property of
Todd 'Mr.CleaN' Rose.

All original and edited shaders in this .pk3 remain property of
the sources respective owners.

You may NOT use this .md3 as a base to build additional models.

You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.

=============           gauss presents           ==============
=============           the HANDCANNON           ==============
=============    (a LOVE WERKS PRODUKTION)       ==============
===============================================================
10/26/2000

Model Name:               Hand Cannon

Author*:              gauss  (Jack Monahan)
Website: http://www.planetquake.com/polycount/cottages/gauss/
         <-- be sure to check back for news on the next model!

Email Address:        gauss_9@hotmail.com

* base sound found by Welbot (webmaster@welbot.8m.com) and
compiled and tweaked by by Sampo (sidwell7@swbell.net) 

Model description:   An oversized magnum revolver inspired by
                     that popularized by the Dirty Harry movie                              
                     series. Modified and made ridiculously
                     large to fit the Q3 motif/models.                                              
                     Replaces the railgun.

Mondo Thanks to:     Welbot, and Sampo for the swinging sounds
                     (congrats on losing fanboy status :),
                     and of course all the #md krew: r13, bearkub,
                     TNSLB, Harle, rube, Snemmy, Derelict, Gwot, 
                     Hyper and Samurai for the testing, redchurch 
                     for the crazy deathmatch where i put this gun 
                     through its paces, God, my family, and my 
                     wonderful gf because I owe a lotta thanks to 
                     her.

================================================================
* Play Information *
Cool Animation:   Yes
New Sounds:       Yes

polycount:        374 faces.

* Construction *
Editor used:      3DS Max 3.1, Adobe Photoshop 5.0, PnP's Max
                  plugin, Npherno's Compiler, Q3A Shader Editor 
                  (Get it!)/

Build time:       Mesh built and textured over a couple of weeks...


* How to use this model *

Place the wep7-handcannon.pk3 and in your quake3/baseq3 folder, and 
start q3. All railguns will now be handcannons. In the impossible 
case you would like to see the old railgun, simply move the 
wep7-handcannon.pk3 out of the baseq3 folder.


* Copyright / Permissions *
QUAKE III Arena(R) are registered trademarks of id Software, Inc.
The handcannon is my original concept. Expect the toy by this
Christmas.

This model may be freely distributed, provided all contents
remain UNALTERED.


date: 22nd July 2000.
Quake3Arena map object model

====================================================
title:            Plant Model Pack I, tropical plants
file:             multiplant.pk3
author:           todd gantzler 
email address:    toddg@slip.net
URL:              http://i.am/professorQ3
description:      a 54 poly multiplant model
			with 8 different skins/shaders
			(in 8 different .md3 files)

====================================================
model information

most of these plants use a basic shader with simple GE128 transparency
(ferns use an invisible shader to eliminate some geometry)

multiplant.md3			a plant whose name i don't remember 
multiplant_b.md3		a banana plant
multiplant_f.md3		a fern 
multiplant_f2.md3		another fern
multiplant_p.md3		a somewhat battered palm
multiplant_p2.md3		another palm
multiplant_a.md3		another plant
multiplant_e.md3		an evil plant meant to hurt the player on contact
				two shader passes plus lightmap, vertex deformation

how to use        place multiplant.pk3 in your /baseq3/ folder
                  choose one of the multiplant models from the model menu
			in Q3Radient
                  
====================================================
construction

base:           none
editor:         3DStudioMAX r3.1
other progs:    Pop'n'Fresh .md3 exporter
                
know bugs:      may consume carbon dioxide, add oxygen to your arena

build time:     a couple of hours of model building, about a week of
			shader/texture tuning

====================================================
thanks to ...

Fatmanfat for shader advice and assistance
Brok3n and Froggyquim for artistic feedback

the folks at the quake3world level editing and 
editing and modifications forums for shader info
and general technical assistance.
thanks to Rungy in particular for technical info.

====================================================
Distribution / Copyright / Permissions 

you may use these models, textures, and shaders in your maps.
you may extract and use just the files you need.
please include the following information in your 
readme file:

multiplant.pk3 - .md3, texture, and shader files by 
Todd Gantzler Copyright (c) 2000
http://i.am/professorQ3
____________________________________________________

all original artwork Copyright (c) 2000
All rights reserved.

based on shader files from Quake III Arena
Copyright (c) 1999 id Software, Inc.
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This file may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES ARE THE FILE OR THE 
CONTENTS OF THIS FILE TO BE DISTRIBUTED ON CD-ROM 
WITHOUT PRIOR WRITTEN PERMISSION.

====================================================

