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** Urban Terror beta 2.5 **
**   February 23, 2002   **
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This is the readme file for release 2.5(beta) of Urban Terror.  
Please refer to http://www.urbanterror.net/ for details.

Legal stuff
===========
The makers of Urban Terror accept no responsibility for any damage or injuries resulting
from use of this software.  You download and install this software at your own risk.

Urban Terror is distributed free over the Internet and is covered by Id Software's 
Quake 3 modifications licence.  It must not be sold (in any form) or distributed on 
physical media unless with permission from Id Software.

Anyone wishing to re-use any of the media (maps, sounds, 2D or 3D art, etc) from 
Urban Terror should contact Silicon Ice Development at 
http://www.planetquake.com/siliconice.


Installation
============
Extract pak5.pk3 your quake3\q3ut2 folder.  

NOTE: some distributions may unzip the pak and create a q3ut2 folder in the process of
unzipping.  This can lead to your q3ut2 folder containing ANOTHER q3ut2 folder inside
(which will contain the pak5.pk3).  If this happens, simply move the pak5.pk back into
the main q3ut2 folder and delete the duplicated sub-folder.



Notes on 2.5
============

2.5 is primarily a bug fixing release for 2.4.  

The weapons have been slightly tweaked to make some of the more devastating weapons a bit 
more balanced.  The MP5K became a lot more powerful than we intended with the hit bug gone
because with its rate of fire it was getting a LOT of headshots.  We understand people's
feelings about the weapons, but we felt that getting 2.5 out so the server issues could 
be dealt with was very important.

I am also aware that LPBs can feel like they get hit "behind a wall" by a HPB.  In 2.3 and 
before the netcode did a check to see if a HPB's shot would be disallowed because the 
LPB had gone behind a wall before the HPB fired off their shot.

In upgrading the netcode, I didn't re-implement this feature.  Some people may notice it and
feel ripped off.  You are not, in fact, being ripped off by it.  If you seem to get hit
behind a wall it's because you were not behind a wall when the HPB saw you.  I beleive this
is balanced by the fact that a LPB can spot a HPB before the HPB sees them, and often
the reaction time leads to the HPB getting killed before he fires off a shot.  Normally
the LPB will win in any "surprise" situations.

I'll add in the wall check for 2.6 if people feel the wall issue is a huge problem. For now
I want people to know that it's not giving anyone an unfair advantage, it just feels odd.

Server admins please leave master2 in your server.cfg open and DO NOT assign it a master
server, as by default will send a heartbeat to the Urban Terror Master Server. If you have
master2 assign, just move that master server to something other than server2.

Fixes:
 * client info was being corrupted by new team skins code; fixed
 * large amounts of data going to the server added in 2.4 removed (less server lag)
 * problem with bots fixed (the 999 bug)
 * follow enemy now works correctly with the /follow command
 * cg_deferPlayers now works correctly
 * unlocked r_gamma
 * added 4 new lock cvars
 * added small delay on zoomin that prevents snipers from gaining full 
   accuracy immediately; this is to stop script exploits that let people 
   fire accurately while unzoomed

Features:
 * added environmental lighting to decals and particle effects
 * helmet now more effective

Changes to weapons:
 * there have been NO changes to damage of any weapons in this release
 * MP5 spread and movement penalty increased
 * UMP45 spread and movement penalty increased
 * G36 movement penalty reduced (more accurate when running)

Known Issues
============

There were a few things we didn't get a chance to fix, but are aware of:

 * weapons are not totally balanced (see above)
 * LPBs can apparently get hit behind walls (see above)
 * cg_bobup and cg_bbpitch cvars locked to their default values
   and cannot be set to 0.  People who are used to setting these
   to 0 (like Vynnski :) will notice the bob is back until 2.6
 * weapons sometimes seem to revert to burst mode for some people
 * hand skin can sometimes be wrong until respawn if you change skins
 




	
	
	
