1.5 done
-------------------------------------
additions:
- add cvar for savage league (fixed rune spawn, same teams all the time) (g_fixedRunes)
- add say_teamnl (say team no location)
- add $i -> closest item, mega, armor, powerup, ammo
- add sparklies to runes
- added new radio
- tell the location of the flag when it is dropped in CTFS
- speed up grapple when got haste ( +25 bonus for shoot and pull )
- make holy shit global
- g_highscores now counts 3 things, score, dmg/time and fastest cap
- add a /players command like OSP
- echo sv_fps to serverinfo cvar
- echo gameversion to connect screen and serverinfo
- no flag events when teams are unbalanced 
(g_teamForceBalance now defines the maximum difference between the number of players in each team, default of 1)
- add autoradio for some events that dont give time to use the menu or binds
autoradio mode will fire cvars on the client, (cg_autoradio 1)
the cvars are:event_droprune,event_droparmor,event_dropammo,event_dropflag,event_gotquad,event_gotflag,event_seecarrier
- add /reportItem command which reports an item closest to the player using the radio and a chat msg
(use these cvars to customize the msg : event_megaavail, event_armoravail, event_runeavail, event_itemavail )
- added team colored weapons (cg_teamrockets, cg_teamlightning, cg_teamplasma)
- episode portal, 4 x 1->8 map episodes (rotations), with 4 minigames
(p_enablePortal 2, only works on an episode portal)
- /adm_ready players in matches for the admin
- show self stats on scoreboard always (to view the followed player's press the WALK button)
- added "color" (cg_forcecolors 1 to force your teammates to your color) and "cg_enemyColors" :D 
  ( format is in string "<EFFECTS><HEAD><TORSO><LEGS><RAILCORE>" )
valid colors are from 0 to f (hexa), needs to be set using quotes, ie: /cg_teamColors "0b5f7"
- added g_lithium for classicctf rules in dm gametypes (owns) and 1 flag CTF
- can now disable or enable certain voting by setting the value of g_allowvote to the sum 
of what you want enabled which are:
	off		: 0 (only 0, duh)
	kick voting     : 1
	map voting      : 2
	portal voting   : 4
	gametype voting : 8
	settings voting : 16
	restart voting  : 32
	nextmap voting  : 64
- can now give a reason for voting, type this for instance : 
<command> <reason> i.e.: kick crash being a bitch
- set cg_autoScreenshot and at the 4 seconds mark after map completion an 
automatic screenshot of the scoreboard is taken
- spectator time not counted anymore, so if you drop to spec for 5 minutes, your time will be the same as that you
had when you switched to spectator
- new FFA scoreboard ( need to add tournament wins/losses )
- s_ambient to disable looping map sounds ( 1 on (default), 0 off )
- adm_forceteam, admin can force someone to a team, adm_forceteam <clientnum> <team>, 
ie: adm_forceteam 4 red
- 1 flag CTF anyone? g_gametype 5
- introducing 3wave arena (hihihi), g_gametype 11, works on any maps, g_roundlimit
  is the number of rounds to win (note: needs a timelimit to switch maps)
- added new option for admins to restrict certain maps to certain gametypes, in your config
  define a cvar named p_portalGametypesXX where XX is the portal number, with the gametypes you
  want for that particular portal, i.e. p_portalGametypes08 "-1,5,9,10,11" would give p_portalMap08
  the 5,9,10 and 11 gametypes (NOTE: always 5 gametypes, always delimited by commas)
  (NOTE2: for the episode portal, you restrict and episode by setting the cvar above for the first 
  portal in the episode, i.e: 01,09,17,25)
- new spectator controls, pressing attack switches you between following and free cam
  pressing left and right cycles forward or backwards through the players
- new colors for names, same ones that are used for models
- added cg_autoRecord, which records from start to finish each match 
  with an automatically generated name
- added adm_screenshot, admin can force everyone to take a screenshot 
  and request them after the match
- triple highscoreboard( score + dmg/time ) with fastest cap underneath
  ( g_minTimeForHighscores specifies minimum played time to be included for dmg/time highscore )
- you can now have multiple motd files, specify which one you want to use with g_motdfile (default:"motd.txt")
- g_keepTeams 0 will reset teams to spectators after each map,
  g_keepTeams 1 will keep the same teams through each map (default)
  g_keepTeams 2 will rebalance the teams depending on skill after each map
- cg_damageFeedback, enables or disable view angle kickback when damaged
- /stats -precise gives a precise stats dump about everyone
- if p_disableLastPlayedPortals is set, last played episode will be disabled (only one episode can be disabled)
- added skill, the equation is quite complex, i dont know if i'll post it, basically, a high skill is good :D
- added different hit beeps for different amount of damage you inflict
- added g_profanity, (defaults to 1(allow)), which if off will prevent holyshit and other profanious voice messages
- q3 1.17 style floor damage in Threewave Arena
    
changes:
- kill team leader crap
- disable /kill in portal, add a 5 second penalty when /kill is used during a game
- make locked team switch in CTFS an option (g_CTFSswitch), people can now freely switch teams and keep their scores
- dont autoswitch to lg when out of ammo under water
- made fonts smaller in demos menu
- accelerated nails a little
- force portal exit after 5 seconds
- make admin settable the amount of last maps blocked in portal
(p_disableLastPlayedPortals sets the amount of maps to disable)
- upgraded nailgun a little so its more useful (faster nails that do 21dmg instead of 20)
- nailgun now has a small spread and dmg upgraded to 22
- serverinfo score reporting now optional (g_reportScores)
- lowered all starting ammos for CTFS
- new flood protect scheme, allows a flood of 3 messages then the player 
  gets muted for 2 seconds, and stays muted as long as he tries to flood
- if user floods his userinfo to the server, e.g.:name script, he gets booted
- removed voice only say commands
- you can now give a custom message with your voice command by writing it after the
  voice command, i.e.: /vsay_team ihavetheflag "i have the flag with $h and $a"
  if no message is specified then the default voice text message is printed
- naming convention of screenshots and demos respects OSP/CPMA's
- client numbers now permanent on scoreboard, right under the head icon
- admins cant be callvote kicked anymore
- upper right teamoverlay now moves lagometer below timer

fixes:
- fix red quad gives off blue light
- make adm_changemap not break map rotations
- make death lowlight more obvious on scoreboard
- fix player numbers in serverinfo string
- fix $d (last player hurt) when round restarts
- unpicmip flag icons
- fixed matchmode staying after match, fixed matchmode in portal
- fixed battlesuit crash bug
- fixed /stats command so its more useful, put it back on autodump at end of map
- fixed possible team kill bug in ctfs
- inactivity timer now stays through spawns, so idlers are kicked in ctfs even if the 
inactivity is longer than a round
- fixed matchmode pause in CTFS
- fixed inactivity drop in matchmode
- fixed map stuck in matchmode when no one is on
- check missing runes
- followed players from spec now stick between rounds in CTFS
- fixed plasma trail not using colors correctly
- cg_marks 0 doesnt turn off shadows anymore
- fixed disconnected overhead floating icon, yay!
- fixed bug with cheat protection that could make you send incorrect information
- fixed bug with timenudge getting reset to 0 when set to a negative value
- fixed bug with startrecording being fired using wrong command
- fixed bug with forcedmodels not loading right when you join from spectator sometimes
- added some Pmove fixes
- fixed bug in CTFS where dead teammates didnt receive bonus points for a capture
- fixed keycatcher problem where it prevented moving and shooting while browsing the radio menu
-